Who's there? (low-poly horror scene with volumetrics)
Posted: Sat Jan 23, 2021 8:51 am
Low polygon scene made with Blender.
Light rays were created using homogeonous volume with scattering. Each dust particle is also a homogenous volume of it's own.
Light rays were created using homogeonous volume with scattering. Each dust particle is also a homogenous volume of it's own.