Dark side of the moon
Posted: Mon Apr 16, 2018 1:09 am
Long time lux user & lurker, decided that the new release was a good time to start getting more active in the community. So here's my attempt to recreate a classic image!
I'm amazed at how much faster the engine is - only took 20 hours to render to 5% convergence using an underclocked fx-8350 on bidir default settings, using a multiple scattering volume! One issue i've noticed though is that at high dispersion values, the RGB interpolation used to estimate dispersion seems a little off - there's far less orange and yellow compared to what a similar scene would get under the old spectral dispersion model, and it looks more like distinct r/g/b bands. I might play around with tweaking the values on my fork to see if i can get it looking a bit more accurate. Overall though i'm extremely happy with the luxcore reboot, and i'm looking forward to putting together more scenes to show off!
I'm amazed at how much faster the engine is - only took 20 hours to render to 5% convergence using an underclocked fx-8350 on bidir default settings, using a multiple scattering volume! One issue i've noticed though is that at high dispersion values, the RGB interpolation used to estimate dispersion seems a little off - there's far less orange and yellow compared to what a similar scene would get under the old spectral dispersion model, and it looks more like distinct r/g/b bands. I might play around with tweaking the values on my fork to see if i can get it looking a bit more accurate. Overall though i'm extremely happy with the luxcore reboot, and i'm looking forward to putting together more scenes to show off!