Outdoor Test

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rrubberr
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Outdoor Test

Post by rrubberr »

Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene). I know it doesn't look great, but I thought I would share anyway.
Downscaled.jpg
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Sharlybg
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Re: Outdoor Test

Post by Sharlybg »

Beautifull work again :

__ super texturing

__ nice camera compo

__ also like the general movie mood

Keep it high :D
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Dade
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Re: Outdoor Test

Post by Dade »

rrubberr wrote: Fri Apr 06, 2018 5:49 am Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene).
55 millions of triangles on GPU :?:
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rrubberr
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Re: Outdoor Test

Post by rrubberr »

Dade wrote: Fri Apr 06, 2018 9:26 am
55 millions of triangles on GPU :?:
I believe so, that's what the scene is set to use Path OpenCL now that I've opened the file to check, but I do have 16gb of VRAM and have 16gb of system RAM set as a "High Bandwidth Cache" in the AMD settings, and I don't remember exactly how much of that it was using.
Calling all Linux users: check out the new LuxRender 1.7 Flatpak! https://github.com/rrubberr/Flatpak-LuxRender
Light transport enthusiast - www.rrubberr.com
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