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Outdoor Test

Posted: Fri Apr 06, 2018 5:49 am
by rrubberr
Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene). I know it doesn't look great, but I thought I would share anyway.
Downscaled.jpg

Re: Outdoor Test

Posted: Fri Apr 06, 2018 8:01 am
by Sharlybg
Beautifull work again :

__ super texturing

__ nice camera compo

__ also like the general movie mood

Keep it high :D

Re: Outdoor Test

Posted: Fri Apr 06, 2018 9:26 am
by Dade
rrubberr wrote: Fri Apr 06, 2018 5:49 am Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene).
55 millions of triangles on GPU :?:

Re: Outdoor Test

Posted: Sun Apr 22, 2018 5:17 am
by rrubberr
Dade wrote: Fri Apr 06, 2018 9:26 am
55 millions of triangles on GPU :?:
I believe so, that's what the scene is set to use Path OpenCL now that I've opened the file to check, but I do have 16gb of VRAM and have 16gb of system RAM set as a "High Bandwidth Cache" in the AMD settings, and I don't remember exactly how much of that it was using.