Outdoor Test

Our forum gallery for displaying your finished renders.
Post Reply
User avatar
rrubberr
Posts: 18
Joined: Sun Mar 25, 2018 5:21 am
Location: California

Outdoor Test

Post by rrubberr » Fri Apr 06, 2018 5:49 am

Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene). I know it doesn't look great, but I thought I would share anyway.
Downscaled.jpg

User avatar
Sharlybg
Supporting Users
Posts: 747
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Outdoor Test

Post by Sharlybg » Fri Apr 06, 2018 8:01 am

Beautifull work again :

__ super texturing

__ nice camera compo

__ also like the general movie mood

Keep it high :D
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

User avatar
Dade
Developer
Posts: 1340
Joined: Mon Dec 04, 2017 8:36 pm

Re: Outdoor Test

Post by Dade » Fri Apr 06, 2018 9:26 am

rrubberr wrote:
Fri Apr 06, 2018 5:49 am
Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene).
55 millions of triangles on GPU :?:
Support LuxCoreRender project with salts and bounties

User avatar
rrubberr
Posts: 18
Joined: Sun Mar 25, 2018 5:21 am
Location: California

Re: Outdoor Test

Post by rrubberr » Sun Apr 22, 2018 5:17 am

Dade wrote:
Fri Apr 06, 2018 9:26 am

55 millions of triangles on GPU :?:
I believe so, that's what the scene is set to use Path OpenCL now that I've opened the file to check, but I do have 16gb of VRAM and have 16gb of system RAM set as a "High Bandwidth Cache" in the AMD settings, and I don't remember exactly how much of that it was using.

Post Reply