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First Try

Posted: Sun Apr 19, 2020 8:08 am
by Casper
Hello,
I recently discovered LuxCoreRender for Blender. It's a pleasure to use.
Here is my 1st try. Lots to learn ...
Have a good day

Re: First Try

Posted: Sun Apr 19, 2020 10:19 am
by lacilaci
Very nice. I think i even saw this on instagram

Re: First Try

Posted: Sun Apr 19, 2020 5:47 pm
by Casper
New try with 8k texture.

Re: First Try

Posted: Sun Apr 19, 2020 6:46 pm
by Sharlybg
I've to say that you have a good learning approach. keep it up the good job. ;)

Re: First Try

Posted: Mon Apr 20, 2020 2:56 pm
by Casper
Lacilaci, Sharlybg, Thanks so much for encouragement !

Re: First Try

Posted: Mon Apr 20, 2020 3:25 pm
by Sharlybg
can we ask a bit about render time and hardware also settings ?

Re: First Try

Posted: Mon Apr 20, 2020 3:55 pm
by Casper
Sharlybg wrote:
Mon Apr 20, 2020 3:25 pm
can we ask a bit about render time and hardware also settings ?
Yes,
For the last picture, i use the sky mode with a sun. The gain is 0.0002 for the light.
The halt conditions is 150 samples (approx. 4 min on GTX960M) + denoiser.
Texture Concrete is 8k.

Blender 2.82 + LuxCoreRender 2.4 alpha

Re: First Try

Posted: Mon Apr 20, 2020 4:17 pm
by Sharlybg
No light cache ?
If yes what setting ?
what is your clamping value ?

sorry for asking so many question. the reason for that is that some time people loose a lot of performance due to setting issue.

Re: First Try

Posted: Mon Apr 20, 2020 4:58 pm
by Casper
Yes, I understand:

x : activate

OpenCL

x Light Paths (default setting)
Add Light Tracing (default setting)
Clamping : max Brightness: 0.70 (value suggested)
x LuxCoreDenoiser OIDN - 6000
x LuxCore Halt conditions 150 samples
x LuxCore Caches:
x PhtonGI Cache (default setting)
x Environnement Light Cache (default setting)
x Direct Light Sampling Cache (default setting)

Re: First Try

Posted: Mon Apr 20, 2020 4:59 pm
by B.Y.O.B.
Casper wrote:
Mon Apr 20, 2020 4:58 pm
x Direct Light Sampling Cache (default setting)
You probably don't need this in this scene (DSLC is for cases where you have hundreds to thousands of lights).