I'm really loving the improvements of LuxCoreRender.
Rendered with OpenCL path on my laptop. 1000 samples, a bit over 10 minutes. I have gtx 965M. Mem usage around 660M.
One thing I noticed, when using path rendering mode you have to route your normal map to mix material bump slot. If I put my normal map to individual materials, then it didn't work. Bidir worked just fine, but when using preview render, that confused me, why my final render looked different,
Bandos Godsword (fan art)
Re: Bandos Godsword (fan art)
Nice modeling texturing and lighting !
Re: Bandos Godsword (fan art)
How bump/Normal mapping work with Mix is one of the very few difference between CPU and GPU rendering and it is due to some limitation of the GPU code.Egert_Kanep wrote: ↑Sat Mar 17, 2018 9:37 pm One thing I noticed, when using path rendering mode you have to route your normal map to mix material bump slot. If I put my normal map to individual materials, then it didn't work. Bidir worked just fine, but when using preview render, that confused me, why my final render looked different,
Nice texture and modelling
- Egert_Kanep
- Posts: 237
- Joined: Tue Mar 13, 2018 10:34 am
Re: Bandos Godsword (fan art)
Thank you for kind words!