Glass Blocks

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wasd
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Glass Blocks

Post by wasd » Sat Aug 04, 2018 7:44 pm

~1800 samples.
Attachments
glassblocks2.png
glassblocks1.png
CPU Bidir + Metropolis | Log Power | Core i5-4570

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Sharlybg
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Re: Glass Blocks

Post by Sharlybg » Sat Aug 04, 2018 8:00 pm

nice detailed scene. how many render time and render mode for both. suppose the second is Bidir. on wich CPU/GPU .
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B.Y.O.B.
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Re: Glass Blocks

Post by B.Y.O.B. » Sat Aug 04, 2018 8:17 pm

Did you try the denoiser?
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wasd
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Re: Glass Blocks

Post by wasd » Sat Aug 04, 2018 8:48 pm

Sharlybg wrote:
Sat Aug 04, 2018 8:00 pm
nice detailed scene. how many render time and render mode for both. suppose the second is Bidir. on wich CPU/GPU .
First
1.png
and second
2.png
CPU is Core i5-4570

HDRI on first scene has mostly scattered light (cloudy sky), while on second has clear sky and bright sun.
I started render with dispersive glass, but it is running at 18k samples/sec, not going to converge any time soon.
B.Y.O.B. wrote:
Sat Aug 04, 2018 8:17 pm
Did you try the denoiser?
Nope, not yet. I like those noise pattern done by Metropolis :)
But I'll give it a try.
CPU Bidir + Metropolis | Log Power | Core i5-4570

wasd
Posts: 88
Joined: Tue Apr 24, 2018 7:20 pm

Glass Blocks with denoiser

Post by wasd » Sun Aug 05, 2018 12:03 am

1800 samples, Bidir+Random.
Depth 16
Adaptive Strength 0.7
Filter None
Denoiser:
Histogram Distance Treshold: 1.00
Search Window Radius 6
denoiser.png
I think that image didn't need any denoiser, it was too ugly to try and fix it with denoiser :D
And I forgot to turn on Bloom. I switched it off, because it produced some funny looking spots.
1.png
Is it not possible to apply camera effect after render stops by halt condition?
Btw, here is the scene. Rendered with layers 0-8, but not 19. Glass dispersion is probably on.
toilet.zip
(848.14 KiB) Downloaded 21 times
CPU Bidir + Metropolis | Log Power | Core i5-4570

wasd
Posts: 88
Joined: Tue Apr 24, 2018 7:20 pm

Re: Glass Blocks

Post by wasd » Sun Aug 05, 2018 12:15 am

wasd wrote:
Sat Aug 04, 2018 8:48 pm
Sharlybg wrote:
Sat Aug 04, 2018 8:00 pm
nice detailed scene. how many render time and render mode for both. suppose the second is Bidir. on wich CPU/GPU .
CPU is Core i5-4570
I forgot to mention, timings are for 2 out of 4 cores. I don't like luxcore to take all my cpu for itself.
CPU Bidir + Metropolis | Log Power | Core i5-4570

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B.Y.O.B.
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Re: Glass Blocks

Post by B.Y.O.B. » Sun Aug 05, 2018 12:36 am

wasd wrote:
Sun Aug 05, 2018 12:03 am
Is it not possible to apply camera effect after render stops by halt condition?
No, once the render is stopped, Blender does not allow us to edit it anymore.
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FarbigeWelt
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Re: Glass Blocks

Post by FarbigeWelt » Sun Aug 05, 2018 9:24 am

wasd wrote:
Sun Aug 05, 2018 12:15 am
I forgot to mention, timings are for 2 out of 4 cores. I don't like luxcore to take all my cpu for itself.
Why? What operating system do you use? I use Windows 10 and this manges threads very well. I let rendering in background and work with a second blender modelling something else. Even view port rendering with luxcore keeps still possible.

You make very interesting renderings by the way!
Microsoft Windows 10 Professional, intel i7 4770K, 32 GB, AMD R9 290x 4 GB, AMD R9 390x 8 GB
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wasd
Posts: 88
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Re: Glass Blocks

Post by wasd » Sun Aug 05, 2018 12:22 pm

FarbigeWelt wrote:
Sun Aug 05, 2018 9:24 am
Why? What operating system do you use?
It's Windows 7. Besides, working at 100% load my CPU gets really hot, maybe it's thermal interface's fault. It's wearing cpu fan and my ears. I like to keep quiet.
FarbigeWelt wrote:
Sun Aug 05, 2018 9:24 am
You make very interesting renderings by the way!
Thank you :D
CPU Bidir + Metropolis | Log Power | Core i5-4570

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