The Darkness - New type of Art with LuxCore

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TAO
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The Darkness - New type of Art with LuxCore

Post by TAO » Mon Jan 03, 2022 10:27 pm

Personally, I love particles, simulation, and volumes so I always like to recreate a few popular works and because of that, I decide to add more support for particles in MaxToLux to be able to somehow render particles through luxCoreRender.
And now, I'm super excited to announce that flow is now supported in MaxToLux, od course there are a few limitations considering that LuxCore doesn't support particles natively so you need to add a tyMessher or any type of geometry node in tyFlow to be able to render particles.
3dsmax particle flow can be rendered by the same technique but the display geometry will not work yet.
textures on the head projected by a camera projection map in luxcore latest build, thanks to Dade for implementation.
Me-Angry-EndLess-Dark-03-S.jpg
The darkness
Screenshot 2022-01-01 151818.jpg
Here is another render that I created by using the same technique but slightly different in position of particles and using different types of textures and material nodes.
Silent-01-F-G-01-Signed-S.jpg
Silence is Golden
Silent-01-F-BM-01-Signed-S.jpg
I will shader material nodes, light setup and perhaps create a tutorial of it later.

kintuX
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Re: The Darkness - New type of Art with LuxCore

Post by kintuX » Mon Jan 03, 2022 11:11 pm

UAUU... Thank you for sharing your amazing work :D

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Sharlybg
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Re: The Darkness - New type of Art with LuxCore

Post by Sharlybg » Tue Jan 04, 2022 9:30 am

Great work Omid !
It open the door for nebula and galaxy kind
Of work to. Big thanks for sharing and the Max
Tyflow bridge ;)
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

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TAO
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Re: The Darkness - New type of Art with LuxCore

Post by TAO » Tue Jan 11, 2022 11:24 am

Another artwork uses the same technique with adding a little bit of modification. in this one, I like to be able to notice particles

Faceless
Faceless-01-Lux_Signed-S.jpg
Created in 3dsmax and rendered in LuxCore

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