Thank you!

Our forum gallery for displaying your finished renders.
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costelone
Posts: 3
Joined: Tue Apr 27, 2021 1:37 pm

Thank you!

Post by costelone » Thu Jun 17, 2021 3:35 pm

I want to thank all the developers that made posible this wonderful software and a special thank to Sharlybg for his tremendous work and dedication.
God bless you all!
I added some of my works done with Luxcore
Attachments
15.jpg
final_4-3-2.jpg
t14.jpg
t16.jpg
t17.jpg
t8.jpg
t5.jpg
t40.jpg

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Sharlybg
Donor
Posts: 2858
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Thank you!

Post by Sharlybg » Thu Jun 17, 2021 4:39 pm

Woahou that is a nice welcome showcase of Luxcore Costelone . And for a first post on the forum it even suprising
Coming out of nowhere .
I really live the 1st / 5th / last picture. Really feel happy when people find the path to be confortable with because it a pretty
simple engine to work with if give it enough learning time. The fact that you render at such high resolution show how confident
you're with the settings and all othe stuff inside.

Great Job and above all thanks for sharing that with the community this nice feedback ;)
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

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Dez!
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Location: Ekaterinburg
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Re: Thank you!

Post by Dez! » Thu Jun 17, 2021 5:42 pm

The bomb!
Absolutely amazing work!
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/

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Odilkhan Yakubov
Posts: 160
Joined: Fri Jan 26, 2018 10:07 pm
Location: Tashkent, Uzbekistan

Re: Thank you!

Post by Odilkhan Yakubov » Fri Jun 18, 2021 3:06 am

Just say wow!

Recommendations:
1. Disable Color aberation if it was enabled
2. Decrease Blackman-Harris filter value to 1.0 from 1.5 for adding sharpness to images.

Maybe post some wireframes, scene setups, hardware specs, render times per-each images?
Image

costelone
Posts: 3
Joined: Tue Apr 27, 2021 1:37 pm

Re: Thank you!

Post by costelone » Fri Jun 18, 2021 2:54 pm

Thank you all for the positive feedback :)
Thank you Yakubov for the good advices :D
I want to answer your questions in order;
I will post some wireframes soon.
I always try to keep things simple regarding scene setup, maybe from time to time I use light tracing just for fun.
Pc setup: Processor Intel 10th i5-10400F 2.9GHz, video GeForce RTX 3060 Ti 8GB, 16GB RAM DDR4
Usually my final renders are somewhere between 20-60 minutes (depending of resolution)

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TAO
Developer
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Joined: Sun Mar 24, 2019 4:49 pm
Location: France
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Re: Thank you!

Post by TAO » Fri Jun 18, 2021 3:34 pm

All works are great, I like numbers 1 and 3 more than the others because of the view and the frame you choose, with a little bit changing the other image camera all of them will be perfect. This is just my opinion.
Omid Ghotbi (TAO)
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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Odilkhan Yakubov
Posts: 160
Joined: Fri Jan 26, 2018 10:07 pm
Location: Tashkent, Uzbekistan

Re: Thank you!

Post by Odilkhan Yakubov » Fri Jun 18, 2021 5:51 pm

costelone wrote:
Fri Jun 18, 2021 2:54 pm
Thank you all for the positive feedback :)
Thank you Yakubov for the good advices :D
I want to answer your questions in order;
I will post some wireframes soon.
I always try to keep things simple regarding scene setup, maybe from time to time I use light tracing just for fun.
Pc setup: Processor Intel 10th i5-10400F 2.9GHz, video GeForce RTX 3060 Ti 8GB, 16GB RAM DDR4
Usually my final renders are somewhere between 20-60 minutes (depending of resolution)
great. cant wait to see your next projects
Image

costelone
Posts: 3
Joined: Tue Apr 27, 2021 1:37 pm

Re: Thank you!

Post by costelone » Sat Jun 19, 2021 6:56 pm

TAO wrote:
Fri Jun 18, 2021 3:34 pm
All works are great, I like numbers 1 and 3 more than the others because of the view and the frame you choose, with a little bit changing the other image camera all of them will be perfect. This is just my opinion.
Yes TAO you are right, I really struggle with camera angles, still learning this :D

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