Laser, Prism and Mirror Fun

Post your tests, experiments and unfinished renderings here.
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Sharlybg
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Re: Laser, Prism and Mirror Fun

Post by Sharlybg »

B.Y.O.B. wrote: Sat Feb 10, 2018 1:29 pm I think sharlybg meant the resolution (2000x2000 or so).
Still pretty hard to do.
Maybe Dade's tips from here can help? viewtopic.php?f=2&t=94#p1434
Yes i meant resolution 2000 X 2000. But normally it should faster than my "cold fusion" render (60 hours) as it is laser :?:
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neo2068
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Re: Laser, Prism and Mirror Fun

Post by neo2068 »

B.Y.O.B. wrote: Sat Feb 10, 2018 1:29 pm I think sharlybg meant the resolution (2000x2000 or so).
Still pretty hard to do.
Maybe Dade's tips from here can help? viewtopic.php?f=2&t=94#p1434
Yes, that's the reason why I reduced eye path depth from 64 to 5 and light path depth from 64 to 12. I also used a low scattering value and some absorption on the single scattering volume.
i7 5820K, 32 GB RAM, NVIDIA Geforce RTX 2080 SUPER + GTX 1080, Windows 10 64bit, Blender 2.83.5
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Sharlybg
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Re: Laser, Prism and Mirror Fun

Post by Sharlybg »

Yes, that's the reason why I reduced eye path depth from 64 to 5 and light path depth from 64 to 12. I also used a low scattering value and some absorption on the single scattering volume.
But there i think you loose too much GI quality. we must be able to render it at quality very close to the first render .
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