OIDN animations
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Re: OIDN animations
Thanky guys!
Always wanted to animate a test scene with two orange cars ...
Always wanted to animate a test scene with two orange cars ...
- Lincoln Deen
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Re: OIDN animations
I'm counting the animation now, too.
2600 frames.
2600 frames.
Linux Plasma | Ryzen 5, 32Gb, SSD M2, GT 590 RX | BenQ 27 | Wacom One | Microsoft Ergo | Tie Guan Yin tea
http://dezigner.tilda.ws/
http://dezigner.tilda.ws/
How to save OIDN animations?
I have a question: I run render animation, but it is saved not denoised. How do you save denoised animations?
edit: I do it in luxblend
edit2: I think it's not possible without using "Compositing"
edit: I do it in luxblend
edit2: I think it's not possible without using "Compositing"
CPU Bidir + Metropolis | Core i5-4570
Re: OIDN animations
You can use a compositing node setup like the attached example.
Or, if you want more outputs (e.g. the raw output in addition to the denoised one), use Blender's file output node: https://docs.blender.org/manual/en/late ... /file.html
Or, if you want more outputs (e.g. the raw output in addition to the denoised one), use Blender's file output node: https://docs.blender.org/manual/en/late ... /file.html
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Sponza Fly Through
Video (loop) of the Sponza model by M.Dabrovic with some sculpts from ThreeDscan.com.
Path OCL PGI with OIDN (70%), 22h for 600 frames on RTX 2070 + GTX 1060.
The original materials don't do well in HD resolution. Maybe when we get a bevel node I will give it another go with better materials.
First time for me to use path and target tracking in Blender, doesn't work smoothly with motion blur at close inspection, there are some jerks where the motion blur pattern suddenly shifts.
Path OCL PGI with OIDN (70%), 22h for 600 frames on RTX 2070 + GTX 1060.
The original materials don't do well in HD resolution. Maybe when we get a bevel node I will give it another go with better materials.
First time for me to use path and target tracking in Blender, doesn't work smoothly with motion blur at close inspection, there are some jerks where the motion blur pattern suddenly shifts.
Re: OIDN animations
A very nice one again
Can you also post here : https://blenderartists.org/t/luxcoreren ... 148794/181
Can you also post here : https://blenderartists.org/t/luxcoreren ... 148794/181
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Re: OIDN animations
Thanks Charly!
Because I do all my modelling in Cheetah3D on the Mac side and use Blender only as an interface to render things with LuxCore I don't identify as a Blender artist and don't have an account over there.
And in this scene there is even zero artistic content from myself, all credit goes to M.Dabrovic, ThreeDScan and of course our valued Luxcore Devs!
(But if someone else would link to this for the sake of LuxCore promotion I will certainly not object )
Because I do all my modelling in Cheetah3D on the Mac side and use Blender only as an interface to render things with LuxCore I don't identify as a Blender artist and don't have an account over there.
And in this scene there is even zero artistic content from myself, all credit goes to M.Dabrovic, ThreeDScan and of course our valued Luxcore Devs!
(But if someone else would link to this for the sake of LuxCore promotion I will certainly not object )