HDRI Testing

Post your tests, experiments and unfinished renderings here.
david57
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Re: HDRI Testing

Post by david57 »

The drivers were updated just a few days ago. It is the most recent update.
Here is the specs for the graphic cards. Its just a reference.
https://www.newegg.com/Product/Product. ... -_-Product

https://www.bhphotovideo.com/c/product/ ... _cool.html
david57
Posts: 103
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Re: HDRI Testing

Post by david57 »

Oh, I just remembered that DADE asked me to shut off just one of the graphics cards or just use one of the cards.
And so I messed around with some of the gamer settings options.
I have to reload the drivers again and see if it works correctly.
david57
Posts: 103
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Re: HDRI Testing

Post by david57 »

No, that was not it. I reinstalled the drivers and then rebooted.
I tested again the LuxCore file and crashed on the second render.
Its still crashing.
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Dade
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Re: HDRI Testing

Post by Dade »

Ok but we still need the complete scene to test :?:
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david57
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Re: HDRI Testing

Post by david57 »

Ok, Here is the complete scene with the Hdri:
https://jumpshare.com/v/0N5JgO9jII1V8cV2Bu0i
david57
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Re: HDRI Testing

Post by david57 »

Using BlendLuxCore v2.0alpha3.
Still crashing.
kintuX
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Re: HDRI Testing

Post by kintuX »

yup (alpha3) crashes even with an empty scene using any 4K+ HDRI from https://hdrihaven.com/
if first render finishes the second one crashes for sure
smaller sizes work fine
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Dade
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Re: HDRI Testing

Post by Dade »

david57 wrote: Sat Feb 03, 2018 11:10 pm Ok, Here is the complete scene with the Hdri:
https://jumpshare.com/v/0N5JgO9jII1V8cV2Bu0i
As far I can see it doesn't include again the HDR image, it references the file: "C:/Users/David/Desktop/Hdri Haven/symmetrical_garden_4k.hdr"

I will try with one of the HDR linked by kintuX.
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Dade
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Re: HDRI Testing

Post by Dade »

Dade wrote: Sun Feb 04, 2018 12:13 pm
david57 wrote: Sat Feb 03, 2018 11:10 pm Ok, Here is the complete scene with the Hdri:
https://jumpshare.com/v/0N5JgO9jII1V8cV2Bu0i
As far I can see it doesn't include again the HDR image, it references the file: "C:/Users/David/Desktop/Hdri Haven/symmetrical_garden_4k.hdr"

I will try with one of the HDR linked by kintuX.
Using https://hdrihaven.com/hdri/download.php ... mus_2&r=8k works fine here with AMD, NVIDIA and CPU OpenCL devices (on Linux). I will try on Windows.
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acasta69
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Re: HDRI Testing

Post by acasta69 »

A quick test here, with a 4k HDRI from HDRI Haven, was working fine.
Then I loaded a different 4k HDRI, and it crashed. Here is the full log:

Code: Select all

init
exporter init
exporter init
create_session
[SDL][479.906] Camera type: perspective
[SDL][479.906] Camera position: Point[-0.0116234, -3.70572, 1.6764]
[SDL][479.922] Camera target: Point[-0.00848679, -2.70573, 1.6764]
[SDL][479.922] Camera clipping plane disabled
WARNING: Object "Grass.001": No material attached to slot 0
[SDL][479.922] Texture definition: __grid_10cm_1
[SDL][479.922] Texture definition: __grid_10cm_2
[SDL][479.922] Texture definition: __grid_1m
[SDL][479.922] Material definition: Surface_Material_2626554459256
[SDL][479.922] Material definition: __CLAY__
[SDL][479.938] Scene objects count: 24
[SDL][479.938] Light definition: __WORLD_BACKGROUND_LIGHT__
[SDL][479.938] Reading texture map: F:\Ale\Graphics\Work\LuxCoreRender\TestHDRI\..\..\..\hdr\HDR_Haven\green_point_park_4k.hdr
[LuxCore][480.422] Configuration:
[LuxCore][480.422]   film.filter.type = "BLACKMANHARRIS"
[LuxCore][480.422]   sampler.type = "SOBOL"
[LuxCore][480.422]   path.pathdepth.specular = 6
[LuxCore][480.422]   film.width = 960
[LuxCore][480.422]   path.forceblackbackground.enable = 0
[LuxCore][480.422]   film.filter.width = 1.5
[LuxCore][480.422]   film.height = 720
[LuxCore][480.422]   path.pathdepth.total = 7
[LuxCore][480.422]   opencl.gpu.use = 1
[LuxCore][480.422]   sampler.sobol.adaptive.strength = 0.69999998807907104
[LuxCore][480.438]   renderengine.seed = 1
[LuxCore][480.438]   path.pathdepth.diffuse = 5
[LuxCore][480.438]   renderengine.type = "PATHOCL"
[LuxCore][480.438]   path.pathdepth.glossy = 5
[LuxCore][480.438]   opencl.cpu.use = 0
[LuxCore][480.438]   opencl.devices.select = "01"
[LuxCore][480.438]   film.outputs.0.filename = "image.png"
[LuxCore][480.438]   film.outputs.0.type = "RGB_IMAGEPIPELINE"
[LuxCore][480.438]   film.imagepipeline.1.type = "TONEMAP_AUTOLINEAR"
[LuxCore][480.438]   film.imagepipeline.0.type = "NOP"
[LuxCore][480.438]   film.imagepipeline.2.type = "TONEMAP_LINEAR"
[LuxCore][480.438]   film.imagepipeline.2.scale = 0.5
Export took 0.5s
[LuxCore][480.438] Film resolution: 960x720
[SDL][480.438] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][480.438] Image pipeline: film.imagepipeline
[SDL][480.453] Image pipeline step 0: NOP
[SDL][480.453] Image pipeline step 1: TONEMAP_AUTOLINEAR
[SDL][480.453] Image pipeline step 2: TONEMAP_LINEAR
[SDL][480.453] Film output definition: RGB_IMAGEPIPELINE [image.png]
[LuxRays][480.453] OpenCL Platform 0: Advanced Micro Devices, Inc.
[LuxRays][480.453] OpenCL Platform 1: NVIDIA Corporation
[LuxRays][480.453] Device 0 name: NativeThread
[LuxRays][480.453] Device 0 type: NATIVE_THREAD
[LuxRays][480.453] Device 0 compute units: 1
[LuxRays][480.453] Device 0 preferred float vector width: 4
[LuxRays][480.453] Device 0 max allocable memory: 0MBytes
[LuxRays][480.453] Device 0 max allocable memory block size: 0MBytes
[LuxRays][480.453] Device 1 name: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
[LuxRays][480.453] Device 1 type: OPENCL_CPU
[LuxRays][480.453] Device 1 compute units: 8
[LuxRays][480.453] Device 1 preferred float vector width: 8
[LuxRays][480.453] Device 1 max allocable memory: 16323MBytes
[LuxRays][480.453] Device 1 max allocable memory block size: 4080MBytes
[LuxRays][480.453] Device 2 name: GeForce GTX 970
[LuxRays][480.469] Device 2 type: OPENCL_GPU
[LuxRays][480.469] Device 2 compute units: 13
[LuxRays][480.469] Device 2 preferred float vector width: 1
[LuxRays][480.469] Device 2 max allocable memory: 4096MBytes
[LuxRays][480.469] Device 2 max allocable memory block size: 1024MBytes
[LuxRays][480.469] Preprocessing DataSet
[LuxRays][480.469] Total vertex count: 1004
[LuxRays][480.469] Total triangle count: 502
[LuxRays][480.469] Preprocessing DataSet done
[LuxRays][480.485] Creating 1 intersection device(s)
[LuxRays][480.485] Allocating intersection device 0: GeForce GTX 970 (Type = OPENCL_GPU)
[LuxCore][480.485] OpenCL Devices used:
[LuxCore][480.485] [GeForce GTX 970 Intersect]
[LuxCore][480.485]   Device OpenCL version: OpenCL 1.2 CUDA
[LuxRays][480.485] Adding DataSet accelerator: BVH
[LuxRays][480.500] Total vertex count: 1004
[LuxRays][480.500] Total triangle count: 502
[LuxRays][480.500] BVH Dataset preprocessing time: 0ms
[LuxRays][480.500] BVH builder: EMBREE_BINNED_SAH
[LuxRays][480.500] BVH build hierarchy time: 0ms
[LuxRays][480.500] BVH total build time: 0ms
[LuxRays][480.500] Total BVH memory usage: 23Kbytes
[LuxCore][480.500] Configuring 1 CPU render threads
Session created in 0.1s
[LuxRays][480.641] [Device GeForce GTX 970 Intersect] BVH mesh vertices buffer size: 11Kbytes
[LuxRays][480.641] [Device GeForce GTX 970 Intersect] BVH nodes buffer size: 23Kbytes
[LuxCore][480.656] [PathOCLRenderEngine] OpenCL task count: 524288
[LuxCore][480.656] [PathOCLBaseRenderEngine] OpenCL max. page memory size: 1048576Kbytes
[LuxCore][480.656] Compile Geometry
[LuxCore][480.656] Scene geometry compilation time: 0ms
[LuxCore][480.656] Compile 9 Textures
[LuxCore][480.656] Textures compilation time: 0ms
[LuxCore][480.656] Compile 2 Materials
[LuxCore][480.656] Material compilation time: 0ms
[LuxCore][480.656] Compile Lights
[LuxCore][480.750] Lights compilation time: 93ms
[LuxCore][480.750] Compile ImageMaps
[LuxCore][480.797] Image maps page(s) count: 1
[LuxCore][480.797]  RGB channel page 0 size: 98304Kbytes
[LuxCore][480.797] Texture maps compilation time: 47ms
[LuxCore][480.797] Always enabled OpenCL code:
[LuxCore][480.797] Compile Geometry
[LuxCore][480.797] Scene geometry compilation time: 0ms
[LuxCore][480.797] Compile 9 Textures
[LuxCore][480.797] Textures compilation time: 0ms
[LuxCore][480.813] Compile 2 Materials
[LuxCore][480.813] Material compilation time: 0ms
[LuxCore][480.813] Compile Lights
[LuxCore][480.891] Lights compilation time: 77ms
[LuxCore][480.891] Compile ImageMaps
[LuxCore][480.938] Image maps page(s) count: 1
[LuxCore][480.938]  RGB channel page 0 size: 98304Kbytes
[LuxCore][480.938] Texture maps compilation time: 47ms
[LuxCore][480.938] Starting 1 PathOCL render threads
[LuxRays][480.969] [Device GeForce GTX 970 Intersect] RADIANCE_PER_PIXEL_NORMALIZEDs[0] buffer size: 10800Kbytes
[LuxRays][480.969] [Device GeForce GTX 970 Intersect] CONVERGENCE buffer size: 2700Kbytes
[LuxRays][480.985] [Device GeForce GTX 970 Intersect] RADIANCE_PER_PIXEL_NORMALIZEDs[0] buffer size: 10800Kbytes
[LuxRays][480.985] [Device GeForce GTX 970 Intersect] Camera buffer size: 5448bytes
[LuxRays][480.985] [Device GeForce GTX 970 Intersect] Normals buffer size: 11Kbytes
[LuxRays][481.000] [Device GeForce GTX 970 Intersect] UVs buffer size: 6880bytes
[LuxRays][481.000] [Device GeForce GTX 970 Intersect] Vertices buffer size: 11Kbytes
[LuxRays][481.000] [Device GeForce GTX 970 Intersect] Triangles buffer size: 6024bytes
[LuxRays][481.000] [Device GeForce GTX 970 Intersect] Mesh description buffer size: 3648bytes
[LuxRays][481.000] [Device GeForce GTX 970 Intersect] ImageMap descriptions buffer size: 28bytes
[LuxRays][481.000] [Device GeForce GTX 970 Intersect] ImageMaps buffer size: 98304Kbytes
[LuxRays][481.047] [Device GeForce GTX 970 Intersect] Textures buffer size: 2448bytes
[LuxRays][481.047] [Device GeForce GTX 970 Intersect] Materials buffer size: 272bytes
[LuxRays][481.047] [Device GeForce GTX 970 Intersect] Scene objects buffer size: 192bytes
[LuxRays][481.047] [Device GeForce GTX 970 Intersect] Lights buffer size: 324bytes
[LuxRays][481.047] [Device GeForce GTX 970 Intersect] Env. light indices buffer size: 4bytes
[LuxRays][481.047] [Device GeForce GTX 970 Intersect] Light offsets buffer size: 96bytes
[LuxRays][481.047] [Device GeForce GTX 970 Intersect] InfiniteLight distributions buffer size: 65568Kbytes
[LuxRays][481.078] [Device GeForce GTX 970 Intersect] LightsDistribution buffer size: 16bytes
[LuxRays][481.078] [Device GeForce GTX 970 Intersect] InfiniteLightSourcesDistribution buffer size: 16bytes
[LuxRays][481.078] [Device GeForce GTX 970 Intersect] Ray buffer size: 24576Kbytes
[LuxRays][481.094] [Device GeForce GTX 970 Intersect] RayHit buffer size: 10240Kbytes
[LuxCore][481.094] [PathOCLStateKernelBaseRenderThread::0] Size of a GPUTask: 132bytes
[LuxRays][481.094] [Device GeForce GTX 970 Intersect] GPUTask buffer size: 67584Kbytes
[LuxCore][481.094] [PathOCLStateKernelBaseRenderThread::0] Size of a GPUTask DirectLight: 68bytes
[LuxRays][481.094] [Device GeForce GTX 970 Intersect] GPUTaskDirectLight buffer size: 34816Kbytes
[LuxCore][481.094] [PathOCLStateKernelBaseRenderThread::0] Size of a GPUTask State: 204bytes
[LuxRays][481.094] [Device GeForce GTX 970 Intersect] GPUTaskState buffer size: 104448Kbytes
[LuxRays][481.094] [Device GeForce GTX 970 Intersect] GPUTask Stats buffer size: 2048Kbytes
[LuxRays][481.094] [Device GeForce GTX 970 Intersect] SamplerSharedData buffer size: 168Kbytes
[LuxCore][481.110] [PathOCLStateKernelBaseRenderThread::0] Size of a Sample: 84bytes
[LuxRays][481.110] [Device GeForce GTX 970 Intersect] Sample buffer size: 43008Kbytes
[LuxCore][481.110] [PathOCLStateKernelBaseRenderThread::0] Sample dimensions: 54
[LuxCore][481.110] [PathOCLStateKernelBaseRenderThread::0] Size of a SampleData: 8bytes
[LuxRays][481.110] [Device GeForce GTX 970 Intersect] SampleData buffer size: 4096Kbytes
[LuxRays][481.110] [Device GeForce GTX 970 Intersect] Pixel Filter Distribution buffer size: 132Kbytes
Error: EXCEPTION_ACCESS_VIOLATION
Then I restarted and it worked, then it crashed again after stopping and relaunching the render. Same message at the end of log.
Basically I can confirm that it crashes each other time.
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Windows 10 64 bits, i7-4770 3.4 GHz, RAM 16 GB, GTX 970 4GB v445.87
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