Blue reflections while using normal map
Blue reflections while using normal map
I've made a simple scene just to know Luxcore better and I've noticed that there are weird blueish reflections appearing when I use normal maps in a shader (reflections are visible from a smaller angles). You can see it on a wall on a right side of an image - any suggestions?
Re: Blue reflections while using normal map
Apply your current problematic shader to a cube and upload it for test