playing with caustics

Post your tests, experiments and unfinished renderings here.
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epilectrolytics
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playing with caustics

Post by epilectrolytics »

Finally it's possible to render HD animations with realistic caustics on my old MacBook, yay!
Thanks to the dev team making this possible!
A plane, a cube, and BiDir metropolis:

https://www.dropbox.com/s/ro1ai3txjtj3m1y/turncube.mov

(Dropbox player is evil, apparently full res only with download)
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Dez!
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Re: playing with caustics

Post by Dez! »

I like!
I support the idea of making video projects in Lux. Now can!
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Re: playing with caustics

Post by epilectrolytics »

Thanks Dez!
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volumetric caustics

Post by epilectrolytics »

luxvolcaust.jpg
bidir + metro
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Re: playing with caustics

Post by B.Y.O.B. »

Neat!
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Re: playing with caustics

Post by FarbigeWelt »

I like that one. Especially the dispersive scattering traces.

What is native resolution and render time?
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Re: playing with caustics

Post by epilectrolytics »

That was rendered @2048x1280 in 2h (sorry, don't remember sample count), then PS denoised and saturation enhanced.
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Re: playing with caustics

Post by ajm »

Like the vid, but would like to see it rendered with the camera settings option in the tonemapping section so that Lux isn't trying to change the exposure on you.
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Re: playing with caustics

Post by epilectrolytics »

Thanks ajm for the hint, that was my very first LuxCore animation and I really made that stupid noob mistake to render with automatic tonemapping :oops:

Now I have rerendered it and replaced the file with the original link intact, looks way better !
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Moebius

Post by epilectrolytics »

New animation!
https://www.dropbox.com/s/2irt672yd0pgco9/moebius1.mov

Needs more samples but that has to wait till I got a faster PC.
Last edited by epilectrolytics on Fri Jan 11, 2019 7:13 pm, edited 1 time in total.
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