Laci's wip

Post your tests, experiments and unfinished renderings here.
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B.Y.O.B.
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Re: first steps

Post by B.Y.O.B. »

Great progress, it looks much more comfy now.
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lacilaci
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Re: first steps

Post by lacilaci »

So, yeah I think I'm done with this: viewtopic.php?f=3&p=7128#p7128
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Re: first steps

Post by lacilaci »

Can we rename this thread to "laci's wip", thanks.

I don't want to create thread per project and sometimes I might also post stuff from simpler projects and random questions. So I guess it would be nice to have it in one place...?
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Re: first steps

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Also, my first question would be, how to use remap to randomize (saturation for example) texture for material?
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Re: Laci's wip

Post by B.Y.O.B. »

You mean like this?
viewtopic.php?f=5&t=635#p6638
I don't think you need remap for this?
Your question is a bit broad, could you describe in more detail what you want to achieve?
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Re: Laci's wip

Post by lacilaci »

B.Y.O.B. wrote: Tue Nov 27, 2018 11:41 am You mean like this?
viewtopic.php?f=5&t=635#p6638
I don't think you need remap for this?
Your question is a bit broad, could you describe in more detail what you want to achieve?
Thank you :)

I'm trying to set-up floorboards to have each different saturation and value for texture. So I guess I'll need to also limit the range in which the discoloration happens.
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Re: Laci's wip

Post by B.Y.O.B. »

lacilaci wrote: Tue Nov 27, 2018 11:49 am I'm trying to set-up floorboards to have each different saturation and value for texture. So I guess I'll need to also limit the range in which the discoloration happens.
Move the sliders of the HSV node to find out their range.
E.g. saturation and value should usually be within range 0..2.
But most of the time you don't want to go to the extreme values because completely desaturated or oversaturated wood would be too much variation.
The object ID node outputs range 0..1 when in normalized mode.
So you could do something like this:
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2018-11-27_13-05-04.png
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Re: Laci's wip

Post by lacilaci »

Beautiful, thanks...

Is it possible to make it also randomize textures?
Like, load a set of textures, or a folder and apply them randomly?
There was a plugin for max that loads a complete folder and randomly applies it, but nothing like that for blender.

Thanks, again. I can make some boards now.
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boards2.jpg
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Re: Laci's wip

Post by B.Y.O.B. »

You can make the float output discrete by using band textures.
I usually setup stuff like this by first using primary colors for the inputs, then plug the textures in there once everything works.
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Re: Laci's wip

Post by Racleborg »

That ' dirty late hour test' looks really nice!
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