Different Works in Progress

Post your tests, experiments and unfinished renderings here.
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FarbigeWelt
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An unknown specular Bug

Post by FarbigeWelt » Wed May 15, 2019 9:04 am

Array Light and Lens-Bug.png
Array Light and Lens-Bug
:D
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | 2 AMD Radeon 5700 XT, 8 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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lacilaci
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Re: Different Works in Progress

Post by lacilaci » Wed May 15, 2019 11:15 am

So, what is going on in there?

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Re: Different Works in Progress

Post by Fox » Wed May 15, 2019 4:50 pm

Maybe double vertex.

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FarbigeWelt
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Re: An unknown Bug species :)

Post by FarbigeWelt » Thu May 16, 2019 5:57 pm

Fox wrote:
Wed May 15, 2019 4:50 pm
Maybe double vertex.
lacilaci wrote:
Wed May 15, 2019 11:15 am
So, what is going on in there?

Well, don’t mind too much. It looks like a bug with a special pattern on its back and some funny bend legs, doesn’t it?

Actually it is the view through a lens at reflections on an other lens. Reflections of an array made from triangles emitting light.

I posted the picture ‘coz I like the little enigma behind it.
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | 2 AMD Radeon 5700 XT, 8 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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Re: Different Works in Progress

Post by B.Y.O.B. » Thu May 16, 2019 5:58 pm

I suspected you might be talking about the actual "bug" kind of bug :D
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Re: Different Works in Progress

Post by Fox » Thu May 16, 2019 8:40 pm

B.Y.O.B. wrote:
Thu May 16, 2019 5:58 pm
I suspected you might be talking about the actual "bug" kind of bug :D
Now i see it, face of bug with no antennae.

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FarbigeWelt
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A colored species of the Bug

Post by FarbigeWelt » Sun May 19, 2019 6:22 pm

BiDir is kind of reference render for me.
Colored Bug BiDir.png
Colored Bug BiDir
With openCL I did not found settings yet to dissolve the noise pattern at the wall coming from caustics.
Colored Bug openCL.png
Colored Bug openCL
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | 2 AMD Radeon 5700 XT, 8 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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Re: Different Works in Progress

Post by FarbigeWelt » Sun May 19, 2019 6:25 pm

Foam bubble are not easy because there are many of them overlapping. I have chosen a depht of 300.
First the reference with BiDir, Metropolis.
Foam in Tube BiDir 1500 sample.png
Foam in Tube BiDir 1500 sample
Second, I like this one much more because of the reflections, openCL PGIC, Sobobol.
Foam in Tube openCL PGIC 1900 samples.png
Foam in Tube openCL PGIC 1900 samples
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | 2 AMD Radeon 5700 XT, 8 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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Re: Different Works in Progress

Post by epilectrolytics » Sun May 19, 2019 7:37 pm

FarbigeWelt wrote:
Sun May 19, 2019 6:25 pm
Second, I like this one much more because of the reflections, openCL PGIC, Sobol.
Yes, those notorious SDS-paths make glass bodies look so much better!
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Re: Different Works in Progress

Post by Piita » Mon May 20, 2019 8:39 am

Cool-looking renders. Weird and interesting :)
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