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Re: Interior Studio

Posted: Mon Jul 09, 2018 9:56 pm
by Sharlybg
Little test 50mn render with a Bidir metropolis render without clamp/denoise : there isn't too much to loose here ;)
f1.jpg

Re: Interior Studio

Posted: Thu Jul 19, 2018 4:10 am
by Asticles
Hmm, I expected the glass table would make a nice caustic on the ceiling, maybe is not show because it gets outside the camera view.

Regards.

Re: Interior Studio

Posted: Thu Jul 19, 2018 5:20 pm
by Sharlybg
Some assets i'm creating for the project :
Geo1.jpg

Re: Interior Studio

Posted: Thu Jul 19, 2018 5:41 pm
by B.Y.O.B.
Cool. How did you do the packing? Physics simulation?

Re: Interior Studio

Posted: Thu Jul 19, 2018 6:19 pm
by Sharlybg
B.Y.O.B. wrote: Thu Jul 19, 2018 5:41 pm Cool. How did you do the packing? Physics simulation?
YES Physics sim following this tutorial ( just tips these words on youtube : Расположение объектов при помощи Rigid Body)

Re: Interior Studio

Posted: Sat Jul 21, 2018 2:26 pm
by Sharlybg
New asset and i've really got lot of fun with theses one (modelling and shading blender physics ) !
asset1.png

Also a sculpt inspired from this google image (strangely i've my name on it "Charles") :


render
asset belier.jpg

google ref
c-charles-art-deco-silvered-bronze-ibex-or-ram-bookends-489756-en-max.jpg

Re: Interior Studio

Posted: Sun Jul 22, 2018 5:56 pm
by B.Y.O.B.
High quality work as usual!
Sharlybg wrote: Sat Jul 21, 2018 2:26 pm (strangely i've my name on it "Charles")
Why didn't you put it on your sculpt as well? ;)

Re: Interior Studio

Posted: Mon Jul 23, 2018 10:15 pm
by Sharlybg
Why didn't you put it on your sculpt as well? ;)
Too much for a little guy like me. It is enough to copy/digitalize this wonderfull metal sculpt. :lol:

Re: Interior Studio

Posted: Thu Jul 26, 2018 8:24 pm
by Sharlybg
New asset done. inspired from a render done by another artists : https://vimeo.com/218457745

And yes i'm too lazy to correctly finish the cactus :mrgreen:
asset3.jpg

Re: Interior Studio

Posted: Thu Aug 02, 2018 1:48 pm
by lacilaci
Hi, I have a few question about your approach to such project using luxcore.

1.You use visibility map, no portals right?(I don't know if there are portals in luxcore anyway)

2.On main window/glass objects do you use some sort of special options to avoid complex calculations?(for example I disable shadows and glossy rays for glass panes with cycles in such situations to greatly boost rendertimes without much visual differences)

3.Did you try to render 4K or larger resolution and if yes what would be the rendertimes then?

4.Is BiDir really faster than normal pathtracing in luxcore?

Thanks