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Re: Glass Rendering-Compasrison

Posted: Wed Jan 17, 2018 4:10 pm
by Sharlybg
Applied the same solution to the architectural glass.
Pure speed :shock: Will finally stop to avoid glass shaders in my project. take my five :D

Re: Glass Rendering-Compasrison

Posted: Thu Jan 18, 2018 3:55 pm
by Dade
Dade wrote: Wed Jan 17, 2018 11:03 am But I'm quite sure it is a problem related to the 960 light sources and not the glass material. Going to check what is going wrong in that case.
I should have fixed the problem with many lights too:
bidir.jpg

Re: Glass Rendering-Compasrison

Posted: Sat Jan 20, 2018 5:32 pm
by blibli
Dade wrote: Thu Jan 18, 2018 3:55 pm
Dade wrote: Wed Jan 17, 2018 11:03 am But I'm quite sure it is a problem related to the 960 light sources and not the glass material. Going to check what is going wrong in that case.
I should have fixed the problem with many lights too:

bidir.jpg
Impressive improvement indeed, can't wait to test the new alpha :)