Glass Rendering-Compasrison

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Sharlybg
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Location: Ivory Coast

Re: Glass Rendering-Compasrison

Post by Sharlybg » Wed Jan 17, 2018 4:10 pm

Applied the same solution to the architectural glass.
Pure speed :shock: Will finally stop to avoid glass shaders in my project. take my five :D
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Dade
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Re: Glass Rendering-Compasrison

Post by Dade » Thu Jan 18, 2018 3:55 pm

Dade wrote:
Wed Jan 17, 2018 11:03 am
But I'm quite sure it is a problem related to the 960 light sources and not the glass material. Going to check what is going wrong in that case.
I should have fixed the problem with many lights too:
bidir.jpg
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blibli
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Re: Glass Rendering-Compasrison

Post by blibli » Sat Jan 20, 2018 5:32 pm

Dade wrote:
Thu Jan 18, 2018 3:55 pm
Dade wrote:
Wed Jan 17, 2018 11:03 am
But I'm quite sure it is a problem related to the 960 light sources and not the glass material. Going to check what is going wrong in that case.
I should have fixed the problem with many lights too:

bidir.jpg
Impressive improvement indeed, can't wait to test the new alpha :)

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