Playing with liquids+bottles
Posted: Mon Oct 25, 2021 9:34 pm
Not very experienced either at modelling or with LuxCore, but I do know what to look for: background as Photoshop retoutcher/post-production and have good knowledge of anything photo related. Started playing with Blender during first confinement, initially to complement real work with a few bits such as backgrounds and small stuff.Most of the things I work in my day job are product shots and the ones I like most usually revolve around bottles and liquids, so it was only natural to start experimenting in 3D with those.Started using Lux because at the time it was the only free alternative to get GPU acceleration on Mac but stayed because of volume priorities and caustics.
Will post here future experiments, none of this is work, just having fun trying to learn new stuff: LUX,FlipFluids,EXR workflows,etc...
Had to mix 3 renders actually: Spot would give overkill caustics, probably my fault to set it up properly+too choppy water, and area light was very subdued:
EDIT:forgot to add this could also be a good example how Volume priorities can make life so simple, on the far right image one can see how FLIP Fluids interacts with obstacle (bottle), that would render a mess with the intersections with glass and would probably be a pain in the back to apply a Bolean in liquid.Flip has a very handy option to solve interactions inside the obstacle, so its just a matter of using that and give a higher Volume Priority to glass.
Any criticism or suggestions are most welcome.
Will post here future experiments, none of this is work, just having fun trying to learn new stuff: LUX,FlipFluids,EXR workflows,etc...
Had to mix 3 renders actually: Spot would give overkill caustics, probably my fault to set it up properly+too choppy water, and area light was very subdued:
EDIT:forgot to add this could also be a good example how Volume priorities can make life so simple, on the far right image one can see how FLIP Fluids interacts with obstacle (bottle), that would render a mess with the intersections with glass and would probably be a pain in the back to apply a Bolean in liquid.Flip has a very handy option to solve interactions inside the obstacle, so its just a matter of using that and give a higher Volume Priority to glass.
Any criticism or suggestions are most welcome.