Curiosity

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B.Y.O.B.
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Curiosity

Post by B.Y.O.B. » Mon May 28, 2018 4:05 pm

A quick shot with the curiosity rover.
Rover model: https://nasa3d.arc.nasa.gov/detail/curiosity-dirty
Ground model: https://nasa3d.arc.nasa.gov/detail/pahrump-hills
Texture from textures.com.

I wrote a small script that converts Blender Internal materials to LuxCore node trees (just for this project, so it is very unfinished):
https://gist.github.com/Theverat/0b5afc ... 6e2c2b87a4

Rendertime 7min (Path CPU on my laptop).
Compositing in LuxCore (only imagepipeline plugins).
Attachments
rend1.jpg
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Racleborg
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Re: Curiosity

Post by Racleborg » Mon May 28, 2018 4:39 pm

Looks awesome!

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Sharlybg
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Re: Curiosity

Post by Sharlybg » Mon May 28, 2018 8:20 pm

Wow you give to mars a lovely atmosphere .
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B.Y.O.B.
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Re: Curiosity

Post by B.Y.O.B. » Mon May 28, 2018 8:26 pm

Thanks guys.

Obviously there are some issues:
- The textures don't hold up when the camera is this close
- The model is a bit too lowpoly (needs subsurf on some parts)

The atmosphere is done the following way:
- world set to sky, color tinted slightly orange
- sun also tinted orange, high turbidity to account for the dust in the air
I also added some fog in the distance with the Mist imagepipeline plugin, but it causes white fringes on the horizon (it uses the depth pass, which is not anti-aliased).
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