Simple scene, working on replicating my desk
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- Posts: 10
- Joined: Mon Apr 16, 2018 12:57 am
Simple scene, working on replicating my desk
Decided to really try and get the hang of a photorealistic workflow, ended up with this - it's simple, but I like how it's turning out. The pencil clearly need some work though.
I'm thinking of eventually expanding this to have everything on my desk, then maybe try to do a full room.Re: Simple scene, working on replicating my desk
The materials and lighting look very realistic indeed.
What I would change is the focal point: currently, it seems to be on the very bottom of the image?
The first thing that catched my attention was the glass, but it is very blurry due to the depth of field, which was a bit irritating.
So I would put the focus on glass.
What I would change is the focal point: currently, it seems to be on the very bottom of the image?
The first thing that catched my attention was the glass, but it is very blurry due to the depth of field, which was a bit irritating.
So I would put the focus on glass.
Re: Simple scene, working on replicating my desk
It's clear you're doing a super realistic pics there. you can also increase your specular deph to something between 16 -- 24 to get a clear glass.
keep it up
keep it up
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- Posts: 10
- Joined: Mon Apr 16, 2018 12:57 am
Re: Simple scene, working on replicating my desk
I have the focal point on the center of the drawing, i'll try a small test render later with the focus on the glass instead. Thanks for the pointer.
I don't think increasing the depth will do much good, it's already set at 128 bounces... i'm guessing between the rough glass and the shallow angle, russian roulette is probably killing the rays in the dark spots on the glass. I might have the roughness from the smear map set a little too high too, i'll play around it a bit.
Re: Simple scene, working on replicating my desk
The materials look great!