Bistro Z4

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Sharlybg
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Bistro Z4

Post by Sharlybg » Thu May 10, 2018 10:44 am

Hi just to share with you some pics of a project i'm currently working.

Architect : Andrea Biondi
Location : Abidjan Zone 4
renderer : Luxcore 2.0
R/time : Bidir ===>> 8hr / path GPU ===>> 3hr
Device : i7 6700 / R9 3900



Path ocl

B1.jpg

Bidir

B2.jpg
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SATtva
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Re: Bistro Z4

Post by SATtva » Thu May 10, 2018 3:35 pm

These images scream for some denoiser love. :D Great work, as usual.

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B.Y.O.B.
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Re: Bistro Z4

Post by B.Y.O.B. » Thu May 10, 2018 4:45 pm

The ceiling lights seem to have black fringes, is that caused by the pixel filter or is there some kind of black mesh border around the light?
You could also try to add a bit of bloom/glare to the lights in postpro.
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david57
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Re: Bistro Z4

Post by david57 » Thu May 10, 2018 5:30 pm

On the first render, I like how you control the the lighting inside the building.
On the second render it looks to bright.

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Sharlybg
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Re: Bistro Z4

Post by Sharlybg » Thu May 10, 2018 6:33 pm

Thanks and glad you like it guys
B.Y.O.B. wrote:
Thu May 10, 2018 4:45 pm
The ceiling lights seem to have black fringes, is that caused by the pixel filter or is there some kind of black mesh border around the light?
You could also try to add a bit of bloom/glare to the lights in postpro.
david57 wrote:
Thu May 10, 2018 5:30 pm
On the first render, I like how you control the the lighting inside the building.
On the second render it looks to bright.
It always super cool to have such relevent advice.
Agree with both of you.theses light problem become obvious only after a lot of rendering time add to this the way bidir bring more light compared to simple path and a slow computer ...
Will try diferent setting next time.
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david57
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Re: Bistro Z4

Post by david57 » Thu May 10, 2018 7:09 pm

I mess up, when making adjustments to render settings at night time. When I see the render in the day time, it looks very bad.

neo2068
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Re: Bistro Z4

Post by neo2068 » Fri May 11, 2018 4:29 am

B.Y.O.B. wrote:
Thu May 10, 2018 4:45 pm
The ceiling lights seem to have black fringes, is that caused by the pixel filter or is there some kind of black mesh border around the light?
You could also try to add a bit of bloom/glare to the lights in postpro.
Great images! :D
I have seen these black pixels around light sources when you use a pixel filter with negative compounds in the kernel, e.g. mitchell. Which pixel filter do you use?
i7 5820K, 32 GB RAM, NVIDIA Geforce GTX 1080 + GTX 780, Windows 10 64bit, Blender 2.79b
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