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Reflections in ligth tracing

Posted: Thu Mar 04, 2021 5:52 pm
by JulianoLisboa
hello watching tutorial from the Index_3D channel. Initially made for octane I remade it in luxcore, at that moment I had some doubts.
As a joke I also made a frame in the cycles and noticed that some reflections of the glass appear just like the Bidir of Luxcore, but they do not appear in the Ligth Tracing of lux. I imagined that the cycles should not appear and in all modes of the luxcore the reflection should be apparent.
glass2.png
Luxcore Bidir
glass2_ligth_tracing.png
Luxcore ligth tracing
glass2c.png
Cycles


comparative.png
Comparative


Best regards

Juliano

Re: Reflections in ligth tracing

Posted: Thu Mar 04, 2021 6:16 pm
by B.Y.O.B.
Please upload the scene.

Re: Reflections in ligth tracing

Posted: Thu Mar 04, 2021 6:37 pm
by JulianoLisboa
Here is the scene.

Re: Reflections in ligth tracing

Posted: Thu Mar 04, 2021 7:12 pm
by Dade
What LuxCore version are you using ? And have you changed the default path and light tracing max. depths ?

Re: Reflections in ligth tracing

Posted: Thu Mar 04, 2021 8:22 pm
by JulianoLisboa
Version 2.5 RC. Yes, I changed it to 12 on the specular.

Re: Reflections in ligth tracing

Posted: Thu Mar 04, 2021 9:04 pm
by Dade
JulianoLisboa wrote: Thu Mar 04, 2021 8:22 pm Version 2.5 RC. Yes, I changed it to 12 on the specular.
But for Path+Light tracing there are 2 parameters, did you changed both (or BlendLuxCore does) ?

Re: Reflections in ligth tracing

Posted: Thu Mar 04, 2021 11:33 pm
by JulianoLisboa
I used it like this in that file I sent.

Re: Reflections in ligth tracing

Posted: Fri Mar 05, 2021 12:27 pm
by JulianoLisboa
Good morning friend, I reviewed the whole scene and found that when I switched from bidir to ligth tracing the values of light tracing max. depths have been reset to the default. So it is not a mistake by luxcore in rendering, but it did not keep the values set in the change.