LUX water

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Joined: Thu Feb 04, 2021 8:05 am

LUX water

Post by madkrtek » Thu Feb 04, 2021 8:41 am

So as LUX has got very nice processing of transparent materials I decided to try water. I used an example scene.
Video is by the link. I want to mention that LUX has a problem with flickering. Tried everything and looked through all forum threads. So neat is recommended.

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Re: LUX water

Post by Sharlybg » Thu Feb 04, 2021 12:34 pm

Look like you have or a to low clamping value or a low specular deph.
For the flickering they can introduce by denoiser (I mean not luxcore itself).
Or if you render with caustic cache (wich i don't think is enable here ).
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