LUX water

Post your tests, experiments and unfinished renderings here.
Post Reply
madkrtek
Posts: 1
Joined: Thu Feb 04, 2021 8:05 am

LUX water

Post by madkrtek » Thu Feb 04, 2021 8:41 am

So as LUX has got very nice processing of transparent materials I decided to try water. I used an example scene.
Video is by the link. I want to mention that LUX has a problem with flickering. Tried everything and looked through all forum threads. So neat is recommended.
Video: https://www.instagram.com/p/CK3No9XD2aj/
CD1E45CD-D2D7-4E01-9045-57ADC0467856-2950663A-44F2-4CFE-995D-404C3424A631.JPG

User avatar
Sharlybg
Donor
Posts: 2907
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: LUX water

Post by Sharlybg » Thu Feb 04, 2021 12:34 pm

Look like you have or a to low clamping value or a low specular deph.
For the flickering they can introduce by denoiser (I mean not luxcore itself).
Or if you render with caustic cache (wich i don't think is enable here ).
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA

Post Reply