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LUX water

Posted: Thu Feb 04, 2021 8:41 am
by madkrtek
So as LUX has got very nice processing of transparent materials I decided to try water. I used an example scene.
Video is by the link. I want to mention that LUX has a problem with flickering. Tried everything and looked through all forum threads. So neat is recommended.
Video: https://www.instagram.com/p/CK3No9XD2aj/
CD1E45CD-D2D7-4E01-9045-57ADC0467856-2950663A-44F2-4CFE-995D-404C3424A631.JPG

Re: LUX water

Posted: Thu Feb 04, 2021 12:34 pm
by Sharlybg
Look like you have or a to low clamping value or a low specular deph.
For the flickering they can introduce by denoiser (I mean not luxcore itself).
Or if you render with caustic cache (wich i don't think is enable here ).