My intention is to share the kind of details that really attract my curiosity.
Details in the meaning of "Hm, this render result is pretty unexpected. What did I?" Did I forget to check something?"
There are plenty of things one may have forgotten ore one have been done wrongly.
- checking mesh's normals
- unconnected, overlapping points in a mesh
- overlapping objects
- wrong priority of a volume
- object at absolute position (0,0,0,)
- unchecked properties, like e.g. light tracing
- missing object volume, i.e. plane mesh instead of thin cube mesh
- cylinders smooth shaded without normals' option set to auto smooth
- et cetera
First episode coming soon: 'Fireflies, friends or foes?'