Parallax mapping in CGI
Posted: Fri Mar 26, 2021 6:20 pm
While parallax mapping has been used since a while now in Game engine it is getting an attention in offline renderer recently
With quite good results :
Fstorm Renderer :
Wild Usage here : WPARALLAX Is OSL based and work on blender To.
https://youtu.be/4MEV71JHjFw
Wonder How luxcore gonna support something like that ( I mean OSL Shader ).
With quite good results :
Fstorm Renderer :
Wild Usage here : WPARALLAX Is OSL based and work on blender To.
https://youtu.be/4MEV71JHjFw
Wonder How luxcore gonna support something like that ( I mean OSL Shader ).