Parallax mapping in CGI

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Parallax mapping in CGI

Post by Sharlybg » Fri Mar 26, 2021 6:20 pm

While parallax mapping has been used since a while now in Game engine it is getting an attention in offline renderer recently
With quite good results :

Fstorm Renderer :


Wild Usage here :twisted: : WPARALLAX Is OSL based and work on blender To.

Wonder How luxcore gonna support something like that ( I mean OSL Shader ).
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Re: Parallax mapping in CGI

Post by TAO » Fri Mar 26, 2021 6:24 pm

interesting result especially compares to the normal map. better result and more realistic. amazing effect on the shadow it somehow likes displacement.
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Re: Parallax mapping in CGI

Post by kintuX » Sat Mar 27, 2021 10:05 am

... another way of using parallax mapping is to fake interiors.


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