New ?? pathtracing technique that deals way better with complex situations - Specular Manifold Sampling

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juangea
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New ?? pathtracing technique that deals way better with complex situations - Specular Manifold Sampling

Post by juangea »

Hey, this is for Dade or any other of you that are interested in new rendering techniques, not sure if this could be implemented in LuxCore, or if it has any drawbacks, but it seems to be astonishing :)

It's called Specular Manifold Sampling.

2 minute paper video:
https://www.youtube.com/watch?v=Popg7ej4AUU


Link to the article:
http://rgl.epfl.ch/publications/Zeltner2020Specular
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Sharlybg
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Re: New ?? pathtracing technique that deals way better with complex situations - Specular Manifold Sampling

Post by Sharlybg »

juangea wrote: Sun Oct 04, 2020 12:52 pm Hey, this is for Dade or any other of you that are interested in new rendering techniques, not sure if this could be implemented in LuxCore, or if it has any drawbacks, but it seems to be astonishing :)

It's called Specular Manifold Sampling.

2 minute paper video:
https://www.youtube.com/watch?v=Popg7ej4AUU


Link to the article:
http://rgl.epfl.ch/publications/Zeltner2020Specular

Just wonder why this devs said this Maximilian Tarpini : https://twitter.com/twominutepapers/sta ... 8991547402
Let’s face it .. MEMTL is just a proof of concept, a wonderful theoretical framework that has almost no practical use. Test/implement the tech.. don’t just look at the shiny pics ;)
I was more impressed by this one Even if i don't know if it is GPU friendly : https://twitter.com/PGrittmann/status/1 ... 5958672384
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
juangea
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Re: New ?? pathtracing technique that deals way better with complex situations - Specular Manifold Sampling

Post by juangea »

Interesting, and yes, I'm not sure either if the other technique is GPU compatible or not.
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