Lighting grid hierarchy for self-illuminating explosions (2017)

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Continuum
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Lighting grid hierarchy for self-illuminating explosions (2017)

Post by Continuum »

Thought this was pretty cool, may already be implemented, not sure. If not, would be nice, especially for particle effects.

https://www.youtube.com/watch?v=Sx4MeyK ... x=345&t=0s

http://www.cemyuksel.com/research/lgh/lgh.pdf
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Sharlybg
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Re: Lighting grid hierarchy for self-illuminating explosions (2017)

Post by Sharlybg »

Look very strong and pretty up to date (2017). our current volume is the slowest part to render in luxcore from my experience.
Can be great to give it a try. But i'm not a Dev. maybe Dade or BYOB can give they two cents on it.
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Sharlybg
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Re: Lighting grid hierarchy for self-illuminating explosions (2017)

Post by Sharlybg »

It is extremelly awesome i like it :
Smoke.jpg
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Continuum
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Re: Lighting grid hierarchy for self-illuminating explosions (2017)

Post by Continuum »

Cool, will see what they say
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