Re: NVIDIA DLSS in 3D rendering
Posted: Tue Nov 03, 2020 6:48 pm
I'm sure only DLSS 1.0 required per-game training. DLSS 2.0 is generic in comparison:CodeHD wrote: ↑Tue Nov 03, 2020 6:32 pmFrom what I have read about this topic, the above statement is exactly the dealbreaker, and the reason why nvidia doesn't offer a general DLSS-API: All games featuring it have to pre-train for the game content, you can't just use it on random content.
https://www.anandtech.com/show/15648/nv ... on-vectors
Of course, this doesn't mean it would be directly applicable to offline rendering however given its best used with RTX on it might already have benefits.