General computer graphic news and papers.
- Posts: 53
- Joined: Wed Jan 10, 2018 12:25 pm
CodeHD wrote: ↑
Tue Nov 03, 2020 6:32 pm
Theo_Gottwald wrote: ↑
Tue Nov 03, 2020 7:06 am
The result will never be identical to a really rendered result.
Unless you have already trained the NN with the real outcome.
From what I have read about this topic, the above statement is exactly the dealbreaker, and the reason why nvidia doesn't offer a general DLSS-API: All games featuring it have to pre-train for the game content, you can't just use it on random content.
I'm sure only DLSS 1.0 required per-game training. DLSS 2.0 is generic in comparison:
https://www.anandtech.com/show/15648/nv ... on-vectors
Of course, this doesn't mean it would be directly applicable to offline rendering however given its best used with RTX on it might already have benefits.
- Posts: 418
- Joined: Tue Dec 11, 2018 12:38 pm
- Location: Germany
Ok thanks for the info, seems it was improved since then...
- Posts: 104
- Joined: Fri Apr 24, 2020 12:01 pm
This will only be possible if you use Materials and shapes that have been pre-trained.
Else the result is likely to be an artwork rather then photorealistic.