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Re: CGI tech news box

Posted: Tue Feb 25, 2020 5:20 pm
by Dade
This was discussed with one of the paper author (i.e. Iliyan Georgiev) a while ago on old Lux forum. As far as I remember, it is vertex merging done over volumes among the other things. It isn't very new stuff.

Re: CGI tech news box

Posted: Tue Mar 03, 2020 4:14 pm
by kintuX
it's here :D... well it's constant work in progress, but anyways, another big step on a road to nowhere 8-)
Mitsuba2

Re: CGI tech news box

Posted: Tue Mar 03, 2020 4:47 pm
by Sharlybg
kintuX wrote: Tue Mar 03, 2020 4:14 pm it's here :D... well it's constant work in progress, but anyways, another big step on a road to nowhere 8-)
Mitsuba2
No blender 2.8 addon saddly ;)

Re: CGI tech news box

Posted: Tue Mar 10, 2020 10:19 pm
by B.Y.O.B.

Khronos Group Releases Vulkan Ray Tracing

Posted: Tue Mar 17, 2020 8:34 pm
by kintuX
Beaverton, OR – March 17, 2020 – 6:00 AM PT – Today, The Khronos® Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the ratification and public release of the Vulkan® Ray Tracing provisional extensions, creating the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry.
https://www.khronos.org/news/press/khro ... ay-tracing

Microfacet based normal mapping

Posted: Wed Mar 18, 2020 11:12 am
by Egert_Kanep
Don't know if posted already, but an interesting technique for getting better result with normal maps
https://blogs.unity3d.com/2017/10/02/mi ... h-tracing/

Re: Microfacet based normal mapping

Posted: Wed Mar 18, 2020 12:15 pm
by Dade
Egert_Kanep wrote: Wed Mar 18, 2020 11:12 am Don't know if posted already, but an interesting technique for getting better result with normal maps
https://blogs.unity3d.com/2017/10/02/mi ... h-tracing/
An evolution of this solution has already been implemented in LuxCore: viewtopic.php?f=5&t=1286

Re: CGI tech news box

Posted: Thu Mar 19, 2020 11:05 am
by Sharlybg
https://www.clarissewiki.com/4.0/firefl ... ering.html

A good clamping method used by clarisse FX.

Re: CGI tech news box

Posted: Fri Mar 20, 2020 10:57 am
by Egert_Kanep
Physically based lens flare rendering
https://dl.acm.org/doi/10.1145/3329715.3338881

Real Time: AMD RDNA 2 Demo, hardware supported raytracing

Posted: Fri Mar 20, 2020 2:00 pm
by FarbigeWelt