A Fitted Radiance and Attenuation Model for Realistic Atmospheres

General computer graphic news and papers.
Post Reply
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

A Fitted Radiance and Attenuation Model for Realistic Atmospheres

Post by Dade »

The old 2012 Hošek-Wilkie sky (https://cgg.mff.cuni.cz/projects/SkylightModelling/) has been updated by the same authors with a new 2021 version: https://cgg.mff.cuni.cz/publications/skymodel-2021

I think I will integrate this new version soon.
Support LuxCoreRender project with salts and bounties
User avatar
TAO
Developer
Developer
Posts: 850
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: A Fitted Radiance and Attenuation Model for Realistic Atmospheres

Post by TAO »

That's amazing, is it will be available in the daily build or I should use the developer branch for it?
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: A Fitted Radiance and Attenuation Model for Realistic Atmospheres

Post by Dade »

TAO wrote: Thu Jul 01, 2021 11:39 pm That's amazing, is it will be available in the daily build or I should use the developer branch for it?
Soon means I have yet to write it (but I will) :lol:
Support LuxCoreRender project with salts and bounties
User avatar
TAO
Developer
Developer
Posts: 850
Joined: Sun Mar 24, 2019 4:49 pm
Location: France
Contact:

Re: A Fitted Radiance and Attenuation Model for Realistic Atmospheres

Post by TAO »

Dade wrote: Fri Jul 02, 2021 9:40 am
TAO wrote: Thu Jul 01, 2021 11:39 pm That's amazing, is it will be available in the daily build or I should use the developer branch for it?
Soon means I have yet to write it (but I will) :lol:
sorry I did not see that part. :D
Post Reply