Page 1 of 1

LuxCore dispersion solution

Posted: Thu Jan 18, 2018 10:26 pm
by Dade
Image

Sincerely, the solution I developed for implementing glass dispersion in LuxCore (an RGB renderer, not a spectral one) doesn't stop to surprise me: it is good, more we use it, more we compare with old LuxRender and better it looks:
RGB_IMAGEPIPELINE.png
If someone want to write a paper on this topic, be my guest (I'm to lazy :D ).

Re: LuxCore dispersion solution

Posted: Sat Jan 20, 2018 8:21 pm
by jensverwiebe
Yes, its a smart solution todo aka 3 r/g/b-splitted nodes with shifted ior in c++ corelevel.
Perfect results given the renderer stays rgb-speed most of the time. Creativity at its best.

Jens :)