LuxCore dispersion solution
Posted: Thu Jan 18, 2018 10:26 pm
Sincerely, the solution I developed for implementing glass dispersion in LuxCore (an RGB renderer, not a spectral one) doesn't stop to surprise me: it is good, more we use it, more we compare with old LuxRender and better it looks:
If someone want to write a paper on this topic, be my guest (I'm to lazy ).