Nvidia Turing

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Sharlybg
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Nvidia Turing

Post by Sharlybg » Tue Aug 14, 2018 9:58 am

hey guys seem there is a big moove for GPU rendering as Nvidia unveil Turing graphique card. Turing card seem to have dedicated core to compute ray tracing operation.

how this could impact GPU rendering ?

https://www.cnet.com/news/nvidia-turing ... -rtx-gpus/
macgpic-1534233843-80719625011777-sc-jpt.jpg
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https://www.youtube.com/watch?v=XByzjj9JTBM
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Dade
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Re: Nvidia Turing

Post by Dade » Tue Aug 14, 2018 10:43 am

Sharlybg wrote:
Tue Aug 14, 2018 9:58 am
how this could impact GPU rendering ?
If it is exposed trough some usable API (anyway, at the moment is just marketing vaporware, they haven't disclosed any detail about what is really in there).
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Sharlybg
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Re: Nvidia Turing

Post by Sharlybg » Tue Aug 14, 2018 10:55 am

If it is exposed trough some usable API
I'm afraid this will be protect inside some closed source technologies like CUDA before.
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Re: Nvidia Turing

Post by Sharlybg » Wed Aug 15, 2018 2:06 pm

But things are not completly lost as all the graphic and gaming industry are converging to the same ray tracing technology.

Directx DXR

RAdeon rays 2.0

Vulkan ray tracing engine
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Re: Nvidia Turing

Post by FarbigeWelt » Thu Aug 16, 2018 6:43 am

Sharlybg wrote:
Wed Aug 15, 2018 2:06 pm
But things are not completly lost as all the graphic and gaming industry are converging to the same ray tracing technology.

Directx DXR

RAdeon rays 2.0

Vulkan ray tracing engine
And Apple’s Metal?
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Sharlybg
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Re: Nvidia Turing

Post by Sharlybg » Mon Aug 20, 2018 7:06 pm

What a painfull Nvidia Gamescon. Such high priced GPU for closed tech like cuda ( platform centric philosophy). Nothing really pratical for everyday path tracing renderer workflow. I fear that if you're not CUDa capable it is going to be the same with RT core. They didn't care about opencl 2.0 support so can't bet on them. If only AMD can comeback with another disruptive product like threadripper for gpu. But it's likely to happen soon.
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Re: Nvidia Turing

Post by sarmath » Tue Aug 21, 2018 12:24 am

Sharlybg wrote:
Mon Aug 20, 2018 7:06 pm
What a painfull Nvidia Gamescon. Such high priced GPU for closed tech like cuda ( platform centric philosophy). Nothing really pratical for everyday path tracing renderer workflow. I fear that if you're not CUDa capable it is going to be the same with RT core. They didn't care about opencl 2.0 support so can't bet on them. If only AMD can comeback with another disruptive product like threadripper for gpu. But it's likely to happen soon.
Unreal engine already support RTX and other real time engines will adapt it soon so will see a turn to realtime workflow :?: Model your scene in Blender export and setup materials in unreal engine and render in one second. :idea:

https://www.youtube.com/watch?v=KJRZTkttgLw

this is just amazing ;)
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Re: Nvidia Turing

Post by sarmath » Tue Aug 21, 2018 11:29 am

In this article on evermotion.org there is a note that Cycles will get support for Rtx in line with other software...

https://evermotion.org/articles/show/11 ... plications
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Re: Nvidia Turing

Post by kintuX » Tue Aug 21, 2018 1:13 pm

NVIDIA released Optix (ray-trace library) as part of drivers install, making it compatible with GPL and Blender. Another great step is NVIDIA releasing material library MDL as BSD. NVIDIA is happy to support us making it all happen. More details in coming months.
source: Ton Roosendaal @ twitter

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Re: Nvidia Turing

Post by Dade » Tue Aug 21, 2018 7:56 pm

kintuX wrote:
Tue Aug 21, 2018 1:13 pm
NVIDIA released Optix (ray-trace library) as part of drivers install, making it compatible with GPL and Blender. Another great step is NVIDIA releasing material library MDL as BSD. NVIDIA is happy to support us making it all happen. More details in coming months.
source: Ton Roosendaal @ twitter
Just to be clear: this allow the usage of Optix with open source projects but it still require an NVIDIA GPU as Optix only works there, it is mandatory, not an option ... not exactly a small detail.

I'm sure NVIDIA really like this solution :lol:
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