(rant/ramble) 3D Grandpa - everything is new and scary!
Posted: Thu Jul 05, 2018 5:39 am
I used to be very into rendering and 3d work, used to be a paying gig for me. But as the years roll on, you don't always get to do what you want...
So I have been out of 3d in general, and blender/lux/et al for many years.
blender used to have a cult following; if you came from maya or 3dsmax, Ton's design choices (not to mention the constant blender conference input) was maddening at first. But once you passed that rather steep learning curve, it finally made sense. It was fast, efficient, and you learned to "think blender" - you didn't consider the interface weird but an extension of your brain. 3d mesh modelling, keyframing, unwrapping and texturing, it became as natural. 2.37 was my jam, though. started back on 2.27 when it became open source. Used 2.37, and kept up thru 2.49, 5+ years of blendering...
When people started whining about the interface that could change things (ahem Matt!) it started annoying me. I hate re-learning the same thing, and I get that it might not have been everything for everyone the way it was, but what in the universe is?! Continual evolution is bad. Darn kids!
So imagine my surprise on installing 2.79, after 7-8 years from even installing/compiling/even opening blender... wow. And the audience seems to have grown, thousands seem active!
So while I'm still trying to customize 2.79 to something I recognize, I am glad is seems nearly every keypress is still what it was! Hurray for those who fought to keep it the same vs those who would have made it just like everything else. At least the learning curve is much much less curvy now.
BUT
I mean I've been out so long, what the hell is cycles? It appears to be the built-in replacement for yaf, but more complete? it's fast, I'll give it that.
re: Lux, where the hell are the files?! The exporter isn't exporting anything anymore, I see no files? This is annoying. So how can we resume renders? I see no way from the interface to enable this; the console output talks about all these ALPHA.png and RGBA_IMAGEPIPELINE_0.png but I guess they only exist in memory, as they damn sure don't exist on disk!
(Just curious ... all the old crew still around? Obviously dade is and byob already answered me. Can't wait to annoy radiance, jeanphi, tomb, jensverwiebe etc with my re-newb questions. )
grandpa is gonna try a nap now, too much excitement.
So I have been out of 3d in general, and blender/lux/et al for many years.
blender used to have a cult following; if you came from maya or 3dsmax, Ton's design choices (not to mention the constant blender conference input) was maddening at first. But once you passed that rather steep learning curve, it finally made sense. It was fast, efficient, and you learned to "think blender" - you didn't consider the interface weird but an extension of your brain. 3d mesh modelling, keyframing, unwrapping and texturing, it became as natural. 2.37 was my jam, though. started back on 2.27 when it became open source. Used 2.37, and kept up thru 2.49, 5+ years of blendering...
When people started whining about the interface that could change things (ahem Matt!) it started annoying me. I hate re-learning the same thing, and I get that it might not have been everything for everyone the way it was, but what in the universe is?! Continual evolution is bad. Darn kids!
So imagine my surprise on installing 2.79, after 7-8 years from even installing/compiling/even opening blender... wow. And the audience seems to have grown, thousands seem active!
So while I'm still trying to customize 2.79 to something I recognize, I am glad is seems nearly every keypress is still what it was! Hurray for those who fought to keep it the same vs those who would have made it just like everything else. At least the learning curve is much much less curvy now.
BUT
I mean I've been out so long, what the hell is cycles? It appears to be the built-in replacement for yaf, but more complete? it's fast, I'll give it that.
re: Lux, where the hell are the files?! The exporter isn't exporting anything anymore, I see no files? This is annoying. So how can we resume renders? I see no way from the interface to enable this; the console output talks about all these ALPHA.png and RGBA_IMAGEPIPELINE_0.png but I guess they only exist in memory, as they damn sure don't exist on disk!
(Just curious ... all the old crew still around? Obviously dade is and byob already answered me. Can't wait to annoy radiance, jeanphi, tomb, jensverwiebe etc with my re-newb questions. )
grandpa is gonna try a nap now, too much excitement.