Vray Realtime raytracing Project

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Sharlybg
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Vray Realtime raytracing Project

Post by Sharlybg » Tue Jul 13, 2021 9:45 am

Chaos Lavina / Vantage project.
Introducing Chaos Vantage.
(previously Project Lavina)
Explore your most complex 3D production scenes ray traced in real-time. With Chaos® Vantage, there are no time-consuming conversions. Simply drag and drop your complete V-Ray scene into Vantage and start exploring. There’s also a direct live link available from 3ds Max, so you can use it just like a viewport.
Chaos Vantage requires an NVIDIA RTX series GPU
https://youtu.be/Hq9MEa83rBw

https://youtu.be/0bGtQiZ21g8

As anticipated Offline renderer are going to get more and more Realtime Features.
Sure Vray benefit from Vantage project.
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marcatore
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Re: Vray Realtime raytracing Project

Post by marcatore » Tue Jul 13, 2021 10:00 am

Sharlybg wrote:
Tue Jul 13, 2021 9:45 am
As anticipated Offline renderer are going to get more and more Realtime Features.
Sure Vray benefit from Vantage project.
Well, actually it's not just a 1:1 conversion .
For example, if you create your project inside 3dsmax, these are the supported 3dsmax features
https://docs.chaosgroup.com/display/LAV/3ds+Max

And these are the general limitations
https://docs.chaosgroup.com/display/LAV ... imitations

In my opinion it's not yet the time where you can switch from an offline to a realtime renderer with any other effort.
At the moment, you have to design before what engine you want to use.

I'm a Vray user I'm quite happy to see that Chaos is trying to go to realtime but, in my opinion we have to wait yet some years to use something similar for all the kind of uses the offline renderers like Vray can be used to.
Let's see what will happen.

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Re: Vray Realtime raytracing Project

Post by Sharlybg » Tue Jul 13, 2021 10:07 am

Sure it isn't going to replace Vray for the Next advenger Triple A Movies.
But what I meant is that the Perception of efficiency and speed/quality for all the
Engine in the industry is reinvented.
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Re: Vray Realtime raytracing Project

Post by marcatore » Tue Jul 13, 2021 10:17 am

Well, actually it's not necessary to have to do the next Avenger film.

In my daily projects (interior design for retail market) I'm using features that are not supported in Lavina/Vantage and I should change some materials to be compatible...but this is not just a time consuming task, it's a step back as managing the scene.
For example, just 1 UV channels is a big limitation.

I'm not saying that it's a useless tool but it must be considered what can achieve now and what it's your goal.
At certain conditions, it could be the best solution.

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Re: Vray Realtime raytracing Project

Post by Sharlybg » Tue Jul 13, 2021 11:32 am

For what I see the application is at the early stage and is going to improve.
So what i mean is that there is a global trends a big picture behind all that change.
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