Re: LuxeedRay opensource renderer
Posted: Mon Jun 14, 2021 12:07 pm
I still have the feeling people are not seeing clearly the problems.
The #1 problem of this project, at the moment, is the delay or the absence of exposing new features in BlendLuxCore. This breaks the cycle of writing new features, having feedbacks from advanced users using daily builds, fixing stuff, etc. It makes quite pointless to write anything new. It is a problem that has become more and more glaring in the last year.
I believe this problem may be fixed with money but, in general, you should first identify the problem and than talk about the solutions.
The #2 is related to the difficult of writing new materials/textures for the GPUs (i.e. it is literally rocket science). But it is far less worrying and potentially deadly of #1 problem.
Than there are more but smaller and smaller.
The #1 problem of this project, at the moment, is the delay or the absence of exposing new features in BlendLuxCore. This breaks the cycle of writing new features, having feedbacks from advanced users using daily builds, fixing stuff, etc. It makes quite pointless to write anything new. It is a problem that has become more and more glaring in the last year.
I believe this problem may be fixed with money but, in general, you should first identify the problem and than talk about the solutions.
The #2 is related to the difficult of writing new materials/textures for the GPUs (i.e. it is literally rocket science). But it is far less worrying and potentially deadly of #1 problem.
Than there are more but smaller and smaller.