There is the little detail they don't support GPU rendering ... at all: we win because they can not even show up for the match.
Let me be honest - I do not have the ability to use the GPU in two cases:
1. In setting up materials, lights, textures and rendering. The viewport on the CPU is slow. It takes even longer to run on the GPU. With the GPU activated on the viewport it becomes completely impossible to work. Every shift of an object stops work for too long.
Does the GPU help me with the Luxcore setup? No.
2. Final rendering.
I don't use the GPU for final rendering because I can't use the graphics card for that long. Luxcore takes a long time to render. I have to leave the switch on the CPU to have a working computer and continue to earn, simulate, etc.
This forum is full of GPU bugs, differences between CPU and GPU. I experience them myself all the time. And that's another very big reason why I have to render on the CPU.
Does the GPU help me in rendering Luxcore? No.
I do a lot of rendering. A lot of it. Nonstop, around the clock.
I have a separate desktop for that: https://i.imgur.com/m1ZUs5H.png
There the B-Renderon program and the Render+ addon keep my CPU constantly busy, without a break: https://i.imgur.com/Nn7VIfH.png
My stats on this are huge. I consider myself entitled to say that having Luxcore GPU rendering, for a freelancer producing an unlimited number of renderings, is not a working option.
Luxcore GPU is there, but you can use it in limited cases.
Does the GPU help make money? No.
It does. This is a situation that I would like to see changed. I'm talking about the problem openly. All the time. But it doesn't get solved. Year after year.
You are confusing what you need with what most people need: it is a common mistake.
I see myself as pretty much the only one doing product visualization at Luxcore. I look at Twitter, Blender Artist, the whole Russian-speaking Blender community - no one does product renderings in Luxcore.
Because there is no Cryptomate, no quick viewport, no bevel-node.
How do I do it?
I replace the bevel-node with high-end, expensive, non-competitive modeling. I lose out on that. And that's bigotry towards Luxcore. It's love. It's going against the tide of modern ways of fast modeling and making money with it. This issue became a hot, hot issue, even 3-4 years ago.
Replacing Cryptomate with an extra copy of a scene with a setup in Cycles to get Cryptomate on compositing. There is no product rendering without cryptomate technology. This issue has been open for years, too. It is not even discussed for so old anymore.
How do I get along without a quick viewport? You don't. That's how I work through the brakes. Losing an extraordinary amount of time on it.
How do I visualize products in Luxcore? Through fanatical love.
Why can I speak for most people? Because most people who try Luxcore product visualization come to me with questions about viewport, cryptomate and cad visualization without a bevel-node. And I have to say to everyone - love Luxcore so you don't have to endure and overcome the lack of these technologies. Or use Cycles.
Five totally awesome Cycles renderers just this month tried Lux. All five broke down when area-light became clumsy when setting up the scene.
I can speak for most because I see people try and it doesn't work, everything slows down, masks are hard to do.
I talk about it, all the time.
Most come to Luxcore consciously. They are cool professionals looking for an even higher level of quality renderings.
And I talk about it all the time - we're losing great renderers.
Dade, don't brush me off. I pay dearly to use your product. I love it. I love the picture I get at the end.
And I ask to be heard. Especially when the question is about the future direction of Lux.
In 5 years of using Lux I have asked:
Custom Normals - now everyone is using it. Every object has a normals edit modifier on it. On every object.
I asked the Constant Color node to bring out Values - many people use it.
I asked for the final rendering and viewport device delimiter to be brought back - many people use it.
I asked for a fix for uncalculated squares in Tile Rendering - no one uses Tile because there are still squares, but many are stuck with the lack of VRAM.
"You are confusing what you need with what most people need" is not true.
I'm not comparing the speed of AS and Luxcore.
I'm comparing their viewport. I am saying that if there is a movement to merge teams, then AS can give Lux viewport and Cryptomate technology. Those issues are more successfully solved there.
In general, Pro-render has the fastest viewport of all the plug-in rendering engines I've tried.
I'm not straying from the topic of this forum thread.
I'm saying that Lux could have taken from others to get better.
What Lux hasn't solved for years, but others have.