LuxeedRay opensource renderer

General project and community related discussions and offtopic threads.
User avatar
DionXein
Posts: 79
Joined: Mon Jun 01, 2020 10:22 am

Re: LuxeedRay opensource renderer

Post by DionXein » Tue Jul 13, 2021 7:42 am

Dade wrote:
Mon Jun 14, 2021 12:07 pm
The #1 problem of this project, at the moment, is the delay or the absence of exposing new features in BlendLuxCore. This breaks the cycle of writing new features, having feedbacks from advanced users using daily builds, fixing stuff, etc. It makes quite pointless to write anything new. It is a problem that has become more and more glaring in the last year.
Hm, is there any pool of this new features which need to be expose?
Like one specific thread with clear defined structure, like

"Theme: New Feature: Image Scaling.
Requesting tests for image quality check, RAM usage difference, time rendering difference etc."

Then people try it, spent results and after "everything is ok" stage -

"15.08.21
Feature is fully added, thanks for feedback and testing".

I mean for now we must share the whole forum in different themes to get, what is planning to be added, what is just added to last build and what is already implemented and ready to work.

User avatar
B.Y.O.B.
Developer
Posts: 4135
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: LuxeedRay opensource renderer

Post by B.Y.O.B. » Tue Jul 13, 2021 7:51 am

DionXein wrote:
Tue Jul 13, 2021 7:42 am
Hm, is there any pool of this new features which need to be expose?
I log them as issues with the tag "enhancement" here:
https://github.com/LuxCoreRender/BlendL ... nhancement

Post Reply