Hi,
I'm waiting for 2.79a to be released and have looked at the wiki page. I've been doing a lot of my texture work in Substance Painter and 3D Coat. They natively work with the PBR Principled Shader defined by Pixar Renderman. Given its popularity with many render engines, could we eventually see support for this in Luxcore? Thanks.
Principled - Metal Roughness Material
Re: Principled - Metal Roughness Material
Yes but not hold your breath because, with some many topics on the table, it is likely to happen in v2.1, not the v2.0.thomascheng wrote: ↑Tue Jan 09, 2018 7:42 pm I'm waiting for 2.79a to be released and have looked at the wiki page. I've been doing a lot of my texture work in Substance Painter and 3D Coat. They natively work with the PBR Principled Shader defined by Pixar Renderman. Given its popularity with many render engines, could we eventually see support for this in Luxcore? Thanks.
Some revelevant link for the topic:
https://disney-animation.s3.amazonaws.c ... tes_v2.pdf
http://www.alexandre-pestana.com/disney ... mentation/
http://blog.selfshadow.com/publications ... ng-course/
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Re: Principled - Metal Roughness Material
Cool. Glad it's on the roadmap. Thanks for the additional info.
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- Posts: 4
- Joined: Tue Jan 09, 2018 7:13 pm
Re: Principled - Metal Roughness Material
I have a lot of models with PBR textures. If you could add Principled shader, I would gladly do a full testing of the shader with all my assets