CGI tech news box

General project and community related discussions and offtopic threads.
patrickawalz
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Re: CGI tech news box

Post by patrickawalz » Fri Jun 22, 2018 8:37 pm

A Radiative Transfer Framework for Spatially-Correlated Materials
This allows for spatially correlated volumetrics. Pretty interesting read.

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Dade
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Re: CGI tech news box

Post by Dade » Thu Jun 28, 2018 9:03 am

Stratified Sampling of Projected Spherical Caps: http://www.iliyan.com/publications/Proj ... ericalCaps
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Dade
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Re: CGI tech news box

Post by Dade » Thu Jun 28, 2018 9:07 am

High-Performance Procedural Noise using an Histogram-Preserving Blending Operator: https://eheitzresearch.wordpress.com/722-2/ (this could be extremely useful for GPUs)
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B.Y.O.B.
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Re: CGI tech news box

Post by B.Y.O.B. » Thu Jun 28, 2018 5:02 pm

Dade wrote:
Thu Jun 28, 2018 9:07 am
High-Performance Procedural Noise using an Histogram-Preserving Blending Operator: https://eheitzresearch.wordpress.com/722-2/ (this could be extremely useful for GPUs)
Woah this is even better than I hoped for when I saw the "Noise" in the title!
Auto-tiling of image maps - very cool. And the triplanar blending at the end is also super useful.
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neo2068
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Re: CGI tech news box

Post by neo2068 » Fri Jun 29, 2018 7:51 pm

B.Y.O.B. wrote:
Thu Jun 28, 2018 5:02 pm
Dade wrote:
Thu Jun 28, 2018 9:07 am
High-Performance Procedural Noise using an Histogram-Preserving Blending Operator: https://eheitzresearch.wordpress.com/722-2/ (this could be extremely useful for GPUs)
Woah this is even better than I hoped for when I saw the "Noise" in the title!
Auto-tiling of image maps - very cool. And the triplanar blending at the end is also super useful.
+1
That one is very cool.
i7 5820K, 32 GB RAM, NVIDIA Geforce GTX 1080 + GTX 780, Windows 10 64bit, Blender 2.79b
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kintuX
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Re: CGI tech news box

Post by kintuX » Tue Jul 03, 2018 1:40 pm

Spectral Gradient Sampling for Path Tracing
Victor Petitjean, Pablo Bauszat, Elmar Eisemann
Computer Graphics Forum (Proceedings of EGSR) - 2018

Image

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