Adopting LuxCore

General project and community related discussions and offtopic threads.
User avatar
Posts: 2151
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Adopting LuxCore

Post by Sharlybg » Thu Jul 23, 2020 10:51 am

Hi Continuum ! ;)

i've a few question for your simulation engine :

1__ How does it compare to solution like realflow from next limit. Is it faster.

2__ How does it compare to blender integrated solution like mantaflow / flip fluid addon / molecular

Flip fluids :

mantaflow :

Molecular :

3__ Is it GPU accelareted like embergen if not do you have a roadmap for that ? AI maybe in futur ?
Support LuxCoreRender project with salts and bounties

Portfolio :

User avatar
Posts: 13
Joined: Mon Dec 02, 2019 11:16 pm
Location: Zambia

Re: Adopting LuxCore

Post by Continuum » Fri Jul 24, 2020 4:27 pm

Well, performance is similar to Realflow (CPU) but it is faster in some cases, and vice versa. The biggest difference is that Dyverso use's position based dynamics for fluids (I use it only in the granular solver), and I use an implicit SPH solver. The latest version includes SplishSplash ( ... lisHSPlasH), I haven't bench marked that against Realflow yet.

Flip fluids and Manta Flow use grid based fluids (Eular simulations), and I mainly use SPH (Lagrangian simulations). So roughly the same differences between Hybrido and Dyverso in Realflow. I don't know about Molecular.

As for GPU, yes and no. GPU is only available for the Lightwave plugin at the moment. It needs to be rewritten for Deep Fx Studio, so it will be available at a later date. I don't know what the future holds, there's a long feature request list, AI is definitely one of the things people would like to see.

Post Reply