Adopting LuxCore

General project and community related discussions and offtopic threads.
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Sharlybg
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Re: Adopting LuxCore

Post by Sharlybg » Thu Jul 23, 2020 10:51 am

Hi Continuum ! ;)

i've a few question for your simulation engine :

1__ How does it compare to solution like realflow from next limit. Is it faster.

http://www.nextlimit.com/realflow/

2__ How does it compare to blender integrated solution like mantaflow / flip fluid addon / molecular

Flip fluids : https://youtu.be/8hpqwfZah08

mantaflow : https://youtu.be/vTfGo6tWkzE

Molecular : https://youtu.be/x8Fo2slT2WA

3__ Is it GPU accelareted like embergen if not do you have a roadmap for that ? AI maybe in futur ?
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Continuum
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Re: Adopting LuxCore

Post by Continuum » Fri Jul 24, 2020 4:27 pm

Well, performance is similar to Realflow (CPU) but it is faster in some cases, and vice versa. The biggest difference is that Dyverso use's position based dynamics for fluids (I use it only in the granular solver), and I use an implicit SPH solver. The latest version includes SplishSplash (https://github.com/InteractiveComputerG ... lisHSPlasH), I haven't bench marked that against Realflow yet.

Flip fluids and Manta Flow use grid based fluids (Eular simulations), and I mainly use SPH (Lagrangian simulations). So roughly the same differences between Hybrido and Dyverso in Realflow. I don't know about Molecular.

As for GPU, yes and no. GPU is only available for the Lightwave plugin at the moment. It needs to be rewritten for Deep Fx Studio, so it will be available at a later date. I don't know what the future holds, there's a long feature request list, AI is definitely one of the things people would like to see.

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Continuum
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Re: Adopting LuxCore

Post by Continuum » Fri Nov 06, 2020 6:12 pm

Happy to announce Luxcore is fully integrated at this point, and producing awesome stuff.

https://www.youtube.com/watch?v=eh4rBWIzifA
domino_rgb_image_pipeline_0000.jpg

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Continuum
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Re: Adopting LuxCore

Post by Continuum » Fri Jan 01, 2021 2:43 pm

The latest version of Deep FX Studio has been released, and this version integrates LuxCoreRender. If you're interested, there is an unlimited timed trial.

Deep FX Studio
Feature Reel

Image

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Continuum
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Re: Adopting LuxCore

Post by Continuum » Mon Jan 11, 2021 5:28 pm

If any ones given the trial a chance, would like some feedback. Otherwise getting some mentions around the internet. Hopefully that will attract a few more people to LuxCoreRender in what ever form.

http://www.cgchannel.com/2021/01/deep-f ... fx-studio/
https://cgpress.org/archives/deep-fx-updates.html

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TAO
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Re: Adopting LuxCore

Post by TAO » Sun Jan 17, 2021 5:00 pm

There are a few fluids and physic artists in here, i think it is a good idea to post your work on more dedicated forums too, like gfx or perhaps society and such.
That will attract more users and beta testers.
Personally, I enjoy your work too much.
Keep up the good job.
Omid Ghotbi (TAO)
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https://github.com/LuxCoreRender/MaxToLux/releases
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https://forums.luxcorerender.org/viewto ... 560#p29626

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Continuum
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Re: Adopting LuxCore

Post by Continuum » Mon Jan 18, 2021 11:51 am

Thanks for the feedback . I will try to post on more forums.

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Re: Adopting LuxCore

Post by Continuum » Thu Feb 25, 2021 3:38 pm

Deep FX Studio v1.2 is here.

https://www.youtube.com/watch?v=MRM3NFnEz54
screen_grab.PNG

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Continuum
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Re: Adopting LuxCore

Post by Continuum » Sun Feb 28, 2021 9:42 am

I am running a survey for anyone interested. If you have the time, please fill it out.

https://www.deepfxworld.com/news_article.php?id=129

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Sharlybg
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Re: Adopting LuxCore

Post by Sharlybg » Tue Mar 09, 2021 6:51 pm

Support LuxCoreRender project with salts and bounties

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