Re: Tiled Path Discussion
Posted: Wed Jul 03, 2019 9:22 am
I'm not saying it's a great solution
But some sort of network/render manager could handle splitting and stitching and also distributing render over devices and render nodes.
case 1:
frame per device or render node in network for animation
case 2:
large single frame split between devices or render nodes
case 3:
large single frame split and rendered in parts by single or multiple devices part by bart and then stitched as a single frame by the network/render manager...?
One thing I would worry about here is imagepipeline effects like chromatic abberation or vignetting. But I guess there might be even bigger issues with the approach.
For me tiled sampler in luxcore is slow and unreliable so if I couldn't render a certain resolution I'd avoid luxcore rather than using tiled sampler. I don't know if it can be improved upon. If it could I'd love tiled/bucket rendering without performance or other issues!
But this situation reminds me of corona where the tiled/bucket mode was performing so poorly against progressive rendering that it was eventually removed.
I guess there isn't a renderer which can do both (tiled and progressive rendering) with the same efficiency. Corona was slower with tiled, vray is slower as progressive, luxcore is slower with tiled and cycles is slower with progressive.
But some sort of network/render manager could handle splitting and stitching and also distributing render over devices and render nodes.
case 1:
frame per device or render node in network for animation
case 2:
large single frame split between devices or render nodes
case 3:
large single frame split and rendered in parts by single or multiple devices part by bart and then stitched as a single frame by the network/render manager...?
One thing I would worry about here is imagepipeline effects like chromatic abberation or vignetting. But I guess there might be even bigger issues with the approach.
For me tiled sampler in luxcore is slow and unreliable so if I couldn't render a certain resolution I'd avoid luxcore rather than using tiled sampler. I don't know if it can be improved upon. If it could I'd love tiled/bucket rendering without performance or other issues!
But this situation reminds me of corona where the tiled/bucket mode was performing so poorly against progressive rendering that it was eventually removed.
I guess there isn't a renderer which can do both (tiled and progressive rendering) with the same efficiency. Corona was slower with tiled, vray is slower as progressive, luxcore is slower with tiled and cycles is slower with progressive.