Render stop by convergence

General project and community related discussions and offtopic threads.
Post Reply
Asticles
Posts: 110
Joined: Thu Jan 11, 2018 8:52 am

Render stop by convergence

Post by Asticles » Thu Feb 15, 2018 6:22 pm

Hi all,

In order to make animation of different cameras (one shot for each camera), on different light conditions, is it possible to tell luxcore to stop when a level of convergence is reached?

I'm used to do this with corona and it's a great way of controlling the overall quality of the scene.

Regards.

User avatar
B.Y.O.B.
Developer
Posts: 1113
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Render stop by convergence

Post by B.Y.O.B. » Thu Feb 15, 2018 6:25 pm

Yes, but it's not yet exposed by BlendLuxCore.
Support LuxCoreRender project with salts and bounties

Asticles
Posts: 110
Joined: Thu Jan 11, 2018 8:52 am

Re: Render stop by convergence

Post by Asticles » Thu Feb 15, 2018 6:29 pm

Ok. Feature request then.

Thanks for the answer.

User avatar
B.Y.O.B.
Developer
Posts: 1113
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Render stop by convergence

Post by B.Y.O.B. » Thu Feb 15, 2018 8:35 pm

By the way there is already an old issue for this feature: https://github.com/LuxCoreRender/BlendLuxCore/issues/32
So I won't forget it.
Support LuxCoreRender project with salts and bounties

Post Reply